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How Roblox avoided the gaming graveyard and grew into a $2.5B company

Posted by | Activision, Apple, Apps, Atlassian, Club-Penguin, Computer games, dave baszucki, David Sze, EC-1, engineering, Facebook, Friendster, funding, Fundings & Exits, fundraising tactics, Gaming, Google, Greylock Partners, Growth, growth tactics, Habbo-Hotel, IMVU, king.com, Kongregate, Mark Zuckerberg, Media, Metaplace, Mojang, MySpace, Roblox, Second-Life, Startups, TC, video games, Virtual reality, Windows | No Comments

There are successful companies that grow fast and garner tons of press. Then there’s Roblox, a company which took at least a decade to hit its stride and has, relative to its current level of success, barely gotten any recognition or attention.

Why has Roblox’s story gone mostly untold? One reason is that it emerged from a whole generation of gaming portals and platforms. Some, like King.com, got lucky or pivoted their business. Others by and large failed.

Once companies like Facebook, Apple and Google got to the gaming scene, it just looked like a bad idea to try to build your own platform — and thus not worth talking about. Added to that, founder and CEO Dave Baszucki seems uninterested in press.

But overall, the problem has been that Roblox just seemed like an insignificant story for many, many years. The company had millions of users, sure. So did any number of popular games. In its early days, Roblox even looked like Minecraft, a game that was released long after Roblox went live, but that grew much, much faster.

Yet here we are today: Roblox now claims that half of all American children aged 9-12 are on its platform. It has jumped to 90 million monthly unique users and is poised to go international, potentially multiplying that number. And it’s unique. Essentially all other distribution services offering games through a portal have eventually fizzled, aside from some distant cousins like Steam.

This is the story of how Roblox not only survived, but built a thriving platform.

Seeds of an idea

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(Photo by Steve Jennings/Getty Images for TechCrunch)

Before Roblox, there was Knowledge Revolution, a company that made teaching software. While designed to allow students to simulate physics experiments, perhaps predictably, they also treated it like a game.

“The fun seemed to be in building your own experiment,” says Baszucki. “When people were playing it and we went into schools and labs, they were all making car crashes and buildings fall down, making really funny stuff.” Provided with a sandbox, kids didn’t just make dry experiments about mass or velocity — they made games, or experiences they could show off to friends for a laugh.

Knowledge Revolution was founded in 1989, by Dave Baszucki and his brother Greg (who didn’t later co-found Roblox, but is now on its board). Nearly a decade later, it was acquired for $20 million by MSC Software, which made professional simulation tools. Dave continued there for another four years before leaving to become an angel investor.

Baszucki put money into Friendster, a company that pre-dated Facebook and MySpace in the social networking category. That investment seeded another piece of the idea for Roblox. Taken together, the legacy of Knowledge Revolution and Friendster were the two key components undergirding Roblox: a physics sandbox with strong creation tools, and a social graph.

Baszucki himself is a third piece of the puzzle. Part of an older set of entrepreneurs, which might be called the Steve Jobs generation, Baszucki’s archetype seems closer to Mr. Rogers than Jobs himself: unfailingly polite and enthusiastic, never claiming superior insight, and preferring to pass credit for his accomplishments on to others. In conversation, he shows interests both central and tangential to Roblox, like virtual environments, games, education, digital identity and the future of tech. Somewhere in this heady mix, the idea of Roblox came about.

The first release

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MIT researchers are now 3D-printing glass

Posted by | 3d printing, construction, Gadgets, MIT, TC, Windows | No Comments

While the thought of a machine that can squirt out endless ropes of molten glass is a bit frightening, the folks at MIT have just about perfected the process. In a paper published in 3D Printing and Additive Manufacturing, researchers Chikara Inamura, Michael Stern, Daniel Lizardo, Peter Houk and Neri Oxman describe a system for 3D printing glass that offers far more control over the hot material and the final product.

Their system, called G3DP2, “is a new AM platform for molten glass that combines digitally integrated three-zone thermal control system with four-axis motion control system, introducing industrial-scale production capabilities with enhanced production rate and reliability while ensuring product accuracy and repeatability, all previously unattainable for glass.”

The system uses a closed, heated box that holds the melted glass and another thermally controlled box where it prints the object. A moveable plate drops the object lower and lower as it is being printed and the print head moves above it. The system is interesting because it actually produces clear glass structures that can be used for decoration or building. The researchers take special care to control the glass extrusion system to ensure that it cools down and crystallizes without injecting impurities or structural problems.

“In the future, combining the advantages of this AM technology with the multitude of unique material properties of glass such as transparency, strength, and chemical stability, we may start to see new archetypes of multifunctional building blocks,” wrote the creators.

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Microsoft looks to iOS and Android for its path forward in mobile

Posted by | Cortana, Microsoft, Microsoft Edge, Mobile, Nokia, TC, Windows | No Comments

 Between the release of Windows 10 Fall Creators Edition and the announcement of a new Surface Book, today’s Microsoft news was firmly focused on the desktop. But as the company works to build its future ecosystem, it’s keenly aware that no play in the space is complete without a mobile strategy. What shape that strategy will take, however, has been pretty unclear in the wake of… Read More

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Windows 95 on the Apple Watch features the world’s most twee Start button

Posted by | Apple, Apple Watch, Apps, Developer, Gadgets, Hack, nostalgia, TC, Wearables, Windows, Windows 95, WTF | No Comments

1-WBF79wkx9h34PZ_XY9_59g Big, complex things running on tiny things is a common theme this week. Earlier we had a hack that put Counter-Strike on Android Wear, and today some maniac has installed Windows 95 on his Apple Watch. At last it’ll do something worthwhile! That is, of course, if you can find the Start button. Read More

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