Google

Google ditches desserts as Q becomes Android 10

Posted by | Android, Google, Mobile | No Comments

The dessert naming scheme was one of the best-loved legacies from Google (though some were notably better than others). Every time the company got ready to release a new version of the mobile operating system, speculation would mount about which sweet foodstuff the company would ultimately select. But while P offered confections a-plenty, Q has been far less straightforward.

Quiche was questionable, at best — ditto for quesadillas and quinoa. With that giant question mark waiting for it with the next release, the company’s opted instead to abandon the beloved naming scheme. Of course, Google’s reasoning is far more diplomatic than, “we couldn’t think of anything that started with ‘Q.’ ”

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Instead, it says that the desserts simply weren’t universal enough for the 2.5 billion active devices it has deployed around the world:

[W]e’ve heard feedback over the years that the names weren’t always understood by everyone in the global community. For example, L and R are not distinguishable when spoken in some languages.

So when some people heard us say Android Lollipop out loud, it wasn’t intuitively clear that it referred to the version after KitKat. It’s even harder for new Android users, who are unfamiliar with the naming convention, to understand if their phone is running the latest version. We also know that pies are not a dessert in some places, and that marshmallows, while delicious, are not a popular treat in many parts of the world.

Of course, universality is an unclear concept in the online age. And hey, look at Apple, which has gone far more regional with its California-themed desktop OSes. Honestly, however, it may be better to avoid the letter Q altogether in the a political climate that reads like the backdrop to a paperback spy novel. It’s just too bad the company had to take Raisinetes, Skittles and Twizzlers with it.

Also new is a slight rebrand of Android itself, with the text shifting from Android Green to black. “It’s a small change, but we found the green was hard to read, especially for people with visual impairments,” the company writes. “The logo is often paired with colors that can make it hard to see—so we came up with a new set of color combinations that improve contrast. “

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Google denies reports of unannounced changes to Android app review process

Posted by | android apps, app review, Apps, developers, Google, Google Play, Mobile, play store | No Comments

Multiple reports this week claimed Google had quietly rolled out a more in-depth app review process to all developers — changes designed to keep the Play Store safer from spam, malware and copycat apps. Those reports are inaccurate, Google tells TechCrunch. Instead, the company is giving itself more time to review apps from new, unestablished developers on the Play Store, as previously announced, but this hasn’t been extended to all developers.

Concerns about these so-called “unannounced changes” stemmed from a blog post by Choice of Games, which wrote that “all new apps” would be getting an additional review, slowing down app approvals. It claimed new apps would require at least three days for review, and this now included existing developers.

The post cited a conversation with Google Support as the source for its claims.

This led to a ton of confusion, as the development shop behind the post was well-established, having been on the Play Store since 2010 and would have been exempt from Google’s policy of increased reviews for new developers.

As it turns out, it appears there was miscommunication between Google Play Store developer support and the developer, according to the chat transcript that was published. The support person, “Liz,” was alerting the developer to the new policy Google announced in April, which detailed increased review times for Play Store newcomers. She didn’t appear to understand that she was speaking with a developer who had published on Google Play for nearly a decade.

Android Police also picked up the news, writing that Google had “quietly instigated a more involved review process that impacts every app and update.”

Reddit and Hacker News also weighed in. In addition to the reported changes, developers were concerned there was now no way to schedule new app releases through the Timed Publishing feature. (That’s also not true — developers can publish to a closed testing track, then use Timed Publishing to go live to the public.)

A Google Developer Relations team member stepped in to clear things up on Reddit, and we’ve confirmed with Google that his responses were accurate.

Google’s updated app review process, first announced in April, hasn’t changed.

At the time, Google said:

“We will soon be taking more time (days, not weeks) to review apps by developers that don’t yet have a track record with us. This will allow us to do more thorough checks before approving apps to go live in the store and will help us make even fewer inaccurate decisions on developer accounts.”

Google began notifying developers directly in the Play Console in June that new apps by developers without a track record will take a couple of days longer to review. Google says that, since this change, it’s already seen a meaningful increase in the number of harmful apps blocked by Play even before they are published.

It’s not clear why the developer relations support person miscommunicated this information to the developer in question, but it points to a training issue on Google’s part.

It’s also unclear why the established developer’s app was held up in app review, beyond it just being a mistake on Google’s part.

Unfortunately for Google, Play Store developers have come to expect a speedy review process, so any delays feel like unnecessary friction.

Unlike Apple, which employs a large team to carefully review app submissions and make hard calls on controversial apps, Google has more heavily relied on automation over the years. The company disclosed in the past how it uses software to pre-analyze apps for viruses, malware and other content and copyright violations.

That process doesn’t always work, though. Only days ago, dozens of Android apps disguised as harmless photo editors and games were discovered to actually be adware. This follows similar news from January, when 85 apps were found to contain adware… and in May, when adware was discovered in some 200 apps totaling 150+ million installs… and, news from last November, when malware was found across more than a dozen apps with half a million installs… and so on.

While it would make sense for Google to increase its review of all apps, given its inability to address this problem, that was not the case here.

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Google’s lightweight search app, Google Go, launches to Android users worldwide

Posted by | Android, android apps, Apps, emerging markets, Google, google go, google lens, Mobile, play store, search app, search results, smartphones, web search | No Comments

Google Go, a lightweight version of Google’s search app, is today becoming available to all Android users worldwide. First launched in 2017 after months of beta testing, the app had been designed primarily for use in emerging markets where people are often accessing the internet for the first time on unstable connections by way of low-end Android devices.

Like many of the “Lite” versions of apps built for emerging markets, Google Go takes up less space on phones — now at just over 7MB — and it includes offline features to aid those with slow and intermittent internet connections. The app’s search results are optimized to save up to 40% data, Google also claims.

Beyond web search, Google Go includes other discovery features, as well — like the ability to tap through trending topics, voice search, image and GIF search, an easy way to switch between languages, and the ability to have web pages read aloud, powered by AI.

At Google’s I/O developer conference this spring, the company announced it was also bringing Lens to Google Go.

global launch lens spanish to english

Lens allows users to point their smartphone camera at real-world objects in order to bring up relevant information. In Google Go, the Lens feature will help users who struggle to read. When the camera is pointed at text — like a bus schedule, sign or bank form, for example — Lens can read the text out loud, highlighting the words as they’re spoken. Users can also tap on a particular word to learn its definition or have the text translated.

While Lens was only a 100KB addition, according to Google, the updates to the Go app since launch have increased its size. Initially, it was a 5MB app; now it’s a little more than 7MB.

Previously, Google Go was only available in a few countries on Android Go edition devices. According to data from Sensor Tower, it has been installed approximately 17.5 million times globally, with the largest percentage of users in India (48%). Its next largest markets are Indonesia (16%), Brazil (14%), Nigeria (6%) and South Africa (4%), Sensor Tower says.

In total, it has been made available to 29 countries on Android Go edition devices, including: Angola, Benin, Botswana, Burkina Faso, Cameroon, Cape Verde, Cote d’Ivoire, Gabon, Guinea-Bissau, Kenya, Mali, Mauritius, Mozambique, Namibia, Niger, Nigeria, Philippines, Rwanda, Senegal, Tanzania, Togo, Uganda, Zambia and Zimbabwe.

Google says the app now has “millions” of users.

Today, Google says it will be available to all users worldwide on the Play Store.

Google says it decided to launch the app globally, including in markets where bandwidth is not a concern, because it understands that everyone at times can struggle with problems like limited phone storage or spotty connections.

Plus, it’s a lightweight app for reading and translating text. At Google I/O, the company had noted there are more than 800 million adults worldwide who struggle to read — and, of course, not all are located in emerging markets.

global launch karaoke

Google Go is one of many lightweight apps Google has built for emerging markets, along with YouTube Go, Files GoGmail Go, Google Maps Go, Gallery Go and Google Assistant Go, for example.

The Google Go app will be available on the Play Store to global users running Android Lollipop or higher.

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These are the games coming to Google Stadia

Posted by | Gaming, Google, stadia | No Comments

Google’s game streaming service isn’t set to launch until November, but the company kept the hype train going through the mid-August doldrums with a Gamescom Stadia Connect live stream. As promised, the online press conference was “all about the games,” featuring what looks to be a nearly complete list of launch (and some post-launch) titles.

The games include some top names, like Cyberpunk 2077, Final Fantasy XV, Assassin’s Creed Odyssey and Mortal Kombat 11. It also enlists a number of top publishers, including Bethesda, Square and Ubisoft. A number of key publishing partners have opted to keep their lists under wraps until closer to (or at) launch, however, including EA, Capcom and Rockstar.

As previously noted, the service will run $10 a month, including access to games and discounts on purchases. A base version of the service will also be available at some point next year. When it launches in November, the service will be available in 14 countries, including the U.S., Canada, the U.K., Ireland, France, Germany, Italy, Spain, the Netherlands and Finland. More will be added in 2020.

Google is currently offering up a “Founder’s Edition” pre-order for $130. That includes a controller, Chromecast Ultra and three months of the service for you and a friend.

Here’s the list of titles so far:

  • Bandai Namco – Dragon Ball Xenoverse 2
  • Bethesda – DOOM Eternal, DOOM 2016, Rage 2, The Elder Scrolls Online, Wolfenstein: Youngblood
  • Bungie – Destiny 2, Destiny 2: Shadowkeep Expansion
  • CD PROJEKT RED – Cyberpunk 2077
  • Chump Squad – KINE
  • Coatsink – Get Packed
  • Codemasters – GRID
  • Dotemu – Windjammers 2
  • Deep Silver – Metro Exodus
  • Drool – Thumper
  • Giants Software – Farming Simulator 19
  • Larian Studios – Baldur’s Gate 3
  • nWay Games – Power Rangers: Battle for the Grid
  • Omega Force – Attack on Titan 2: Final Battle
  • Pandemic Studios – Destroy All Humans!
  • Robot Entertainment – Orcs Must Die 3
  • Sega – Football Manager
  • SNK – Samurai Shodown
  • Square Enix – Final Fantasy XV – Tomb Raider Definitive Edition, Rise of the Tomb Raider, Shadow of the Tomb Raider, Marvel’s Avengers
  • SUPERHOT – SUPERHOT
  • 2K – NBA 2K, Borderlands 3
  • Tequila Works – Gylt
  • Warner Bros – Mortal Kombat 11
  • THQ – Darksiders Genesis
  • Ubisoft – Assassin’s Creed Odyssey, Just Dance , Tom Clancy’s Ghost Recon Breakpoint, Tom Clancy’s The Division 2 , Trials Rising, The Crew 2, Watch Dogs: Legion

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Disney+ comes to Canada and the Netherlands on Nov. 12, will support nearly all major platforms at launch

Posted by | Android, Apple, apple inc, apple tv, Australia, Canada, chromecast, computing, Disney, e-commerce, espn, Google, Hulu, iOS, iPad, iPhone, Media, Netflix, Netherlands, New Zealand, operating system, playstation, TC, United States | No Comments

Disney+ will have an international launch that begins at the same time as its rollout in the U.S., Disney revealed. The company will be launching its digital streaming service on November 12 in Canada and The Netherlands on November 12, and will be available in Australia and New Zealand the following week. The streaming service will also support virtually every device and operating system from day one.

Disney+ will be available on iOS, Apple TV, Google Chromecast, Android, Android TV, PlayStation 4, Roku and Xbox One at launch, which is pretty much an exhaustive list of everywhere someone might want to watch it, leaving aside some smaller proprietary smart TV systems. That, combined with the day-and-date global markets, should be a clear indicator that Disney wants its service to be available to as many customers as possible, as quickly as possible.

Through Apple’s iPhone, iPad and Apple TV devices, customers will be able to subscribe via in-app purchase. Disney+ will also be fully integrated with Apple’s TV app, which is getting an update in iOS 13 in hopes of becoming even more useful as a central hub for all a user’s video content. The one notable exception on the list of supported devices and platforms is Amazon’s Fire TV, which could change closer to launch depending on negotiations.

In terms of pricing, the service will run $8.99 per month or $89.99 per year in Canada, and €6.99 per month (or €69.99 per year) in the Netherlands. In Australia, it’ll be $8.99 per month or $89.99 per year, and in New Zealand, it’ll be $9.99 and $99.99 per year. All prices are in local currency.

That compares pretty well with the $6.99 per month (or $69.99 yearly) asking price in the U.S., and undercuts the Netflix pricing in those markets, too. This is just the Disney+ service on its own, however, not the combined bundle that includes ESPN Plus and Hulu for $12.99 per month, which is probably more comparable to Netflix in terms of breadth of content offering.

 

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Sonos Bluetooth-enabled, battery-powered speaker leaks ahead of official launch

Posted by | Assistant, Bluetooth, ethernet, Gadgets, Google, hardware, smart speakers, Sonos, Speaker, TC, technology, telecommunications, usb, wi-fi | No Comments

Sonos has an event coming up at the end of the month to reveal something new, but leaks have pretty much given away what’s likely to be the highlight announcement at the event: A new, Bluetooth-enabled speaker that has a built-in battery for portable power.

The speaker originally leaked earlier this month, with Dave Zatz showing off a very official-looking image, and The Verge reporting some additional details, including a toggle switch for moving between Bluetooth and Wi-Fi modes, and a USB-C port for charging, along with rough dimensions that peg it as a little bit bigger than the existing Sonos One.

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Source: Win Future

Now, another leak from Win Future has revealed yet more official-looking images, including a photo of the device with its apparent dock, which provides contact charging. The site also says the new speaker will be called the Sonos Move, which makes a lot of sense, given it’ll be the only one that can actually move around and still maintain functionality while portable.

Sonos Move 1566013610 0 6

Source: Win Future

Here’s the TL;DR of what we know so far, across all the existing leaks:

  • Can stream via Wi-Fi (works with your Sonos network like other Sonos speakers) and Bluetooth (direct pairing with devices), with Bluetooth LE included for easier setup
  • USB-C port for power and Ethernet port for connectivity
  • Similar design to Sonos One, with more rounded corners, but wider and taller (likely to allow room for integrated battery)
  • Built-in handle in the back for easier carrying
  • Contacts on bottom for docked charging (as alternative to USB-C)
  • Supports Alexa and Google Assistant and has integrated mic (neither available via Bluetooth mode, however)
  • Suports AirPlay 2
  • Offer Auto Trueplay, which automatically tunes speaker sound to your place using onboard mic

No word yet on official availability or pricing, but it’s reasonable to expect that it’ll arrive sometime this fall, following that late August announcement.

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Huawei’s new OS isn’t an Android replacement… yet

Posted by | Android, China, Google, Government, hardware, HarmonyOS, huawei, Mobile, operating system, Policy, Tariffs, Trade war, trump | No Comments

If making an Android alternative was easy, we’d have a lot more of them. Huawei’s HarmonyOS won’t be replacing the mobile operating system for the company anytime soon, and Huawei has made it pretty clear that it would much rather go back to working with Google than go it alone.

Of course, that might not be an option.

The truth is that Huawei and Google were actually getting pretty chummy. They’d worked together plenty, and according to recent rumors, were getting ready to release a smart speaker in a partnership akin to what Google’s been doing with Lenovo in recent years. That was, of course, before Huawei was added to a U.S. “entity list” that ground those plans to a halt.

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Most EU cookie ‘consent’ notices are meaningless or manipulative, study finds

Posted by | Advertising Tech, america, Android, cookies, data processing, data protection, data security, ePrivacy Regulation, Europe, european union, Facebook, France, GDPR, General Data Protection Regulation, Germany, Google, information commissioner's office, instagram, law, online advertising, privacy, spamming, TC, United States, University of Michigan | No Comments

New research into how European consumers interact with the cookie consent mechanisms which have proliferated since a major update to the bloc’s online privacy rules last year casts an unflattering light on widespread manipulation of a system that’s supposed to protect consumer rights.

As Europe’s General Data Protection Regulation (GDPR) came into force in May 2018, bringing in a tough new regime of fines for non-compliance, websites responded by popping up legal disclaimers which signpost visitor tracking activities. Some of these cookie notices even ask for consent to track you.

But many don’t — even now, more than a year later.

The study, which looked at how consumers interact with different designs of cookie pop-ups and how various design choices can nudge and influence people’s privacy choices, also suggests consumers are suffering a degree of confusion about how cookies function, as well as being generally mistrustful of the term ‘cookie’ itself. (With such baked in tricks, who can blame them?)

The researchers conclude that if consent to drop cookies was being collected in a way that’s compliant with the EU’s existing privacy laws only a tiny fraction of consumers would agree to be tracked.

The paper, which we’ve reviewed in draft ahead of publication, is co-authored by academics at Ruhr-University Bochum, Germany, and the University of Michigan in the US — and entitled: (Un)informed Consent: Studying GDPR Consent Notices in the Field.

The researchers ran a number of studies, gathering ~5,000 of cookie notices from screengrabs of leading websites to compile a snapshot (derived from a random sub-sample of 1,000) of the different cookie consent mechanisms in play in order to paint a picture of current implementations.

They also worked with a German ecommerce website over a period of four months to study how more than 82,000 unique visitors to the site interacted with various cookie consent designs which the researchers’ tweaked in order to explore how different defaults and design choices affected individuals’ privacy choices.

Their industry snapshot of cookie consent notices found that the majority are placed at the bottom of the screen (58%); not blocking the interaction with the website (93%); and offering no options other than a confirmation button that does not do anything (86%). So no choice at all then.

A majority also try to nudge users towards consenting (57%) — such as by using ‘dark pattern’ techniques like using a color to highlight the ‘agree’ button (which if clicked accepts privacy-unfriendly defaults) vs displaying a much less visible link to ‘more options’ so that pro-privacy choices are buried off screen.

And while they found that nearly all cookie notices (92%) contained a link to the site’s privacy policy, only a third (39%) mention the specific purpose of the data collection or who can access the data (21%).

The GDPR updated the EU’s long-standing digital privacy framework, with key additions including tightening the rules around consent as a legal basis for processing people’s data — which the regulation says must be specific (purpose limited), informed and freely given for consent to be valid.

Even so, since May last year there has been an outgrown in cookie ‘consent’ mechanisms popping up or sliding atop websites that still don’t offer EU visitors the necessary privacy choices, per the research.

“Given the legal requirements for explicit, informed consent, it is obvious that the vast majority of cookie consent notices are not compliant with European privacy law,” the researchers argue.

“Our results show that a reasonable amount of users are willing to engage with consent notices, especially those who want to opt out or do not want to opt in. Unfortunately, current implementations do not respect this and the large majority offers no meaningful choice.”

The researchers also record a large differential in interaction rates with consent notices — of between 5 and 55% — generated by tweaking positions, options, and presets on cookie notices.

This is where consent gets manipulated — to flip visitors’ preference for privacy.

They found that the more choices offered in a cookie notice, the more likely visitors were to decline the use of cookies. (Which is an interesting finding in light of the vendor laundry lists frequently baked into the so-called “transparency and consent framework” which the industry association, the Internet Advertising Bureau (IAB), has pushed as the standard for its members to use to gather GDPR consents.)

“The results show that nudges and pre-selection had a high impact on user decisions, confirming previous work,” the researchers write. “It also shows that the GDPR requirement of privacy by default should be enforced to make sure that consent notices collect explicit consent.”

Here’s a section from the paper discussing what they describe as “the strong impact of nudges and pre-selections”:

Overall the effect size between nudging (as a binary factor) and choice was CV=0.50. For example, in the rather simple case of notices that only asked users to confirm that they will be tracked, more users clicked the “Accept” button in the nudge condition, where it was highlighted (50.8% on mobile, 26.9% on desktop), than in the non-nudging condition where “Accept” was displayed as a text link (39.2% m, 21.1% d). The effect was most visible for the category-and vendor-based notices, where all checkboxes were pre-selected in the nudging condition, while they were not in the privacy-by-default version. On the one hand, the pre-selected versions led around 30% of mobile users and 10% of desktop users to accept all third parties. On the other hand, only a small fraction (< 0.1%) allowed all third parties when given the opt-in choice and around 1 to 4 percent allowed one or more third parties (labeled “other” in 4). None of the visitors with a desktop allowed all categories. Interestingly, the number of non-interacting users was highest on average for the vendor-based condition, although it took up the largest part of any screen since it offered six options to choose from.

The key implication is that just 0.1% of site visitors would freely choose to enable all cookie categories/vendors — i.e. when not being forced to do so by a lack of choice or via nudging with manipulative dark patterns (such as pre-selections).

Rising a fraction, to between 1-4%, who would enable some cookie categories in the same privacy-by-default scenario.

“Our results… indicate that the privacy-by-default and purposed-based consent requirements put forth by the GDPR would require websites to use consent notices that would actually lead to less than 0.1 % of active consent for the use of third parties,” they write in conclusion.

They do flag some limitations with the study, pointing out that the dataset they used that arrived at the 0.1% figure is biased — given the nationality of visitors is not generally representative of public Internet users, as well as the data being generated from a single retail site. But they supplemented their findings with data from a company (Cookiebot) which provides cookie notices as a SaaS — saying its data indicated a higher accept all clicks rate but still only marginally higher: Just 5.6%.

Hence the conclusion that if European web users were given an honest and genuine choice over whether or not they get tracked around the Internet, the overwhelming majority would choose to protect their privacy by rejecting tracking cookies.

This is an important finding because GDPR is unambiguous in stating that if an Internet service is relying on consent as a legal basis to process visitors’ personal data it must obtain consent before processing data (so before a tracking cookie is dropped) — and that consent must be specific, informed and freely given.

Yet, as the study confirms, it really doesn’t take much clicking around the regional Internet to find a gaslighting cookie notice that pops up with a mocking message saying by using this website you’re consenting to your data being processed how the site sees fit — with just a single ‘Ok’ button to affirm your lack of say in the matter.

It’s also all too common to see sites that nudge visitors towards a big brightly colored ‘click here’ button to accept data processing — squirrelling any opt outs into complex sub-menus that can sometimes require hundreds of individual clicks to deny consent per vendor.

You can even find websites that gate their content entirely unless or until a user clicks ‘accept’ — aka a cookie wall. (A practice that has recently attracted regulatory intervention.)

Nor can the current mess of cookie notices be blamed on a lack of specific guidance on what a valid and therefore legal cookie consent looks like. At least not any more. Here, for example, is a myth-busting blog which the UK’s Information Commissioner’s Office (ICO) published last month that’s pretty clear on what can and can’t be done with cookies.

For instance on cookie walls the ICO writes: “Using a blanket approach such as this is unlikely to represent valid consent. Statements such as ‘by continuing to use this website you are agreeing to cookies’ is not valid consent under the higher GDPR standard.” (The regulator goes into more detailed advice here.)

While France’s data watchdog, the CNIL, also published its own detailed guidance last month — if you prefer to digest cookie guidance in the language of love and diplomacy.

(Those of you reading TechCrunch back in January 2018 may also remember this sage plain english advice from our GDPR explainer: “Consent requirements for processing personal data are also considerably strengthened under GDPR — meaning lengthy, inscrutable, pre-ticked T&Cs are likely to be unworkable.” So don’t say we didn’t warn you.)

Nor are Europe’s data protection watchdogs lacking in complaints about improper applications of ‘consent’ to justify processing people’s data.

Indeed, ‘forced consent’ was the substance of a series of linked complaints by the pro-privacy NGO noyb, which targeted T&Cs used by Facebook, WhatsApp, Instagram and Google Android immediately GDPR started being applied in May last year.

While not cookie notice specific, this set of complaints speaks to the same underlying principle — i.e. that EU users must be provided with a specific, informed and free choice when asked to consent to their data being processed. Otherwise the ‘consent’ isn’t valid.

So far Google is the only company to be hit with a penalty as a result of that first wave of consent-related GDPR complaints; France’s data watchdog issued it a $57M fine in January.

But the Irish DPC confirmed to us that three of the 11 open investigations it has into Facebook and its subsidiaries were opened after noyb’s consent-related complaints. (“Each of these investigations are at an advanced stage and we can’t comment any further as these investigations are ongoing,” a spokeswoman told us. So, er, watch that space.)

The problem, where EU cookie consent compliance is concerned, looks to be both a failure of enforcement and a lack of regulatory alignment — the latter as a consequence of the ePrivacy Directive (which most directly concerns cookies) still not being updated, generating confusion (if not outright conflict) with the shiny new GDPR.

However the ICO’s advice on cookies directly addresses claimed inconsistencies between ePrivacy and GDPR, stating plainly that Recital 25 of the former (which states: “Access to specific website content may be made conditional on the well-informed acceptance of a cookie or similar device, if it is used for a legitimate purpose”) does not, in fact, sanction gating your entire website behind an ‘accept or leave’ cookie wall.

Here’s what the ICO says on Recital 25 of the ePrivacy Directive:

  • ‘specific website content’ means that you should not make ‘general access’ subject to conditions requiring users to accept non-essential cookies – you can only limit certain content if the user does not consent;
  • the term ‘legitimate purpose’ refers to facilitating the provision of an information society service – ie, a service the user explicitly requests. This does not include third parties such as analytics services or online advertising;

So no cookie wall; and no partial walls that force a user to agree to ad targeting in order to access the content.

It’s worth point out that other types of privacy-friendly online advertising are available with which to monetize visits to a website. (And research suggests targeted ads offer only a tiny premium over non-targeted ads, even as publishers choosing a privacy-hostile ads path must now factor in the costs of data protection compliance to their calculations — as well as the cost and risk of massive GDPR fines if their security fails or they’re found to have violated the law.)

Negotiations to replace the now very long-in-the-tooth ePrivacy Directive — with an up-to-date ePrivacy Regulation which properly takes account of the proliferation of Internet messaging and all the ad tracking techs that have sprung up in the interim — are the subject of very intense lobbying, including from the adtech industry desperate to keep a hold of cookie data. But EU privacy law is clear.

“[Cookie consent]’s definitely broken (and has been for a while). But the GDPR is only partly to blame, it was not intended to fix this specific problem. The uncertainty of the current situation is caused the delay of the ePrivacy regulation that was put on hold (thanks to lobbying),” says Martin Degeling, one of the research paper’s co-authors, when we suggest European Internet users are being subject to a lot of ‘consent theatre’ (ie noisy yet non-compliant cookie notices) — which in turn is causing knock-on problems of consumer mistrust and consent fatigue for all these useless pop-ups. Which work against the core aims of the EU’s data protection framework.

“Consent fatigue and mistrust is definitely a problem,” he agrees. “Users that have experienced that clicking ‘decline’ will likely prevent them from using a site are likely to click ‘accept’ on any other site just because of one bad experience and regardless of what they actually want (which is in most cases: not be tracked).”

“We don’t have strong statistical evidence for that but users reported this in the survey,” he adds, citing a poll the researchers also ran asking site visitors about their privacy choices and general views on cookies. 

Degeling says he and his co-authors are in favor of a consent mechanism that would enable web users to specify their choice at a browser level — rather than the current mess and chaos of perpetual, confusing and often non-compliant per site pop-ups. Although he points out some caveats.

“DNT [Do Not Track] is probably also not GDPR compliant as it only knows one purpose. Nevertheless  something similar would be great,” he tells us. “But I’m not sure if shifting the responsibility to browser vendors to design an interface through which they can obtain consent will lead to the best results for users — the interfaces that we see now, e.g. with regard to cookies, are not a good solution either.

“And the conflict of interest for Google with Chrome are obvious.”

The EU’s unfortunate regulatory snafu around privacy — in that it now has one modernized, world-class privacy regulation butting up against an outdated directive (whose progress keeps being blocked by vested interests intent on being able to continue steamrollering consumer privacy) — likely goes some way to explaining why Member States’ data watchdogs have generally been loath, so far, to show their teeth where the specific issue of cookie consent is concerned.

At least for an initial period the hope among data protection agencies (DPAs) was likely that ePrivacy would be updated and so they should wait and see.

They have also undoubtedly been providing data processors with time to get their data houses and cookie consents in order. But the frictionless interregnum while GDPR was allowed to ‘bed in’ looks unlikely to last much longer.

Firstly because a law that’s not enforced isn’t worth the paper it’s written on (and EU fundamental rights are a lot older than the GDPR). Secondly, with the ePrivacy update still blocked DPAs have demonstrated they’re not just going to sit on their hands and watch privacy rights be rolled back — hence them putting out guidance that clarifies what GDPR means for cookies. They’re drawing lines in the sand, rather than waiting for ePrivacy to do it (which also guards against the latter being used by lobbyists as a vehicle to try to attack and water down GDPR).

And, thirdly, Europe’s political institutions and policymakers have been dining out on the geopolitical attention their shiny privacy framework (GDPR) has attained.

Much has been made at the highest levels in Europe of being able to point to US counterparts, caught on the hop by ongoing tech privacy and security scandals, while EU policymakers savor the schadenfreude of seeing their US counterparts being forced to ask publicly whether it’s time for America to have its own GDPR.

With its extraterritorial scope, GDPR was always intended to stamp Europe’s rule-making prowess on the global map. EU lawmakers will feel they can comfortably check that box.

However they are also aware the world is watching closely and critically — which makes enforcement a very key piece. It must slot in too. They need the GDPR to work on paper and be seen to be working in practice.

So the current cookie mess is a problematic signal which risks signposting regulatory failure — and that simply isn’t sustainable.

A spokesperson for the European Commission told us it cannot comment on specific research but said: “The protection of personal data is a fundamental right in the European Union and a topic the Juncker commission takes very seriously.”

“The GDPR strengthens the rights of individuals to be in control of the processing of personal data, it reinforces the transparency requirements in particular on the information that is crucial for the individual to make a choice, so that consent is given freely, specific and informed,” the spokesperson added. 

“Cookies, insofar as they are used to identify users, qualify as personal data and are therefore subject to the GDPR. Companies do have a right to process their users’ data as long as they receive consent or if they have a legitimate interest.”

All of which suggests that the movement, when it comes, must come from a reforming adtech industry.

With robust privacy regulation in place the writing is now on the wall for unfettered tracking of Internet users for the kind of high velocity, real-time trading of people’s eyeballs that the ad industry engineered for itself when no one knew what was being done with people’s data.

GDPR has already brought greater transparency. Once Europeans are no longer forced to trade away their privacy it’s clear they’ll vote with their clicks not to be ad-stalked around the Internet too.

The current chaos of non-compliant cookie notices is thus a signpost pointing at an underlying privacy lag — and likely also the last gasp signage of digital business models well past their sell-by-date.

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Google Travel adds flight price notifications and a limited-time flight price guarantee

Posted by | Android, computing, Google, google search, google travel, Google-Maps, machine learning, Pricing, TC, Transportation, United States, world wide web | No Comments

tp animation full no zoom alpha 1Google is building out its travel product with more features to convince you to use it to book flights and plan trips directly, instead of having to go anywhere else. The company is adding more sophisticated pricing features, including historical price comparison for specific itineraries — and notifications about when a price is likely to spike or when it’s at the absolute lowest. It’s also offering a pricing guarantee for bookings made in the next couple of weeks, so you’ll get be refunded the difference if Google says a flight price won’t drop and it subsequently does.

For any flights booked through Google that originate in the U.S. (regardless of destination) between August 13 and September 2, for which Google sends you an alert notifying you that the price is predicted to be at its lowest, the company will alert you if it does drop and then send you a refund on the price difference between what it predicted (i.e. what you paid) and the lowest actual fare.

It’s an attractive deal, and the limited-time offer is probably only even available because this is new and Google wants to make sure people feel absolutely comfortable trusting their predictions. The company likely has the most readily available cross-airline information about flight availability, route popularity and price in the world, however, backed by some of the most sophisticated machine learning on the planet, so it sounds like it’s probably a pretty safe bet for them to make.

Google Travel is also adding a number of features once you actually book you trip — it’ll suggest next steps for planning your trip, and then help you find the best neighborhoods, hotels, restaurants and stuff to do. Plus, reservations and other trip details will automatically carry over to the Google Maps app on your iOS or Android.

Overall, it’s clear that Google is making an aggressive play to own your overall travel and trip planning — and it has the advantage of having more data, better engineering and a whole lot more in the way of design skills when compared to just about every dedicated travel booking company out there.

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Google launches ‘Live View’ AR walking directions for Google Maps

Posted by | Android, Apps, arkansas, augmented reality, computing, Google, Google-Maps, Mobile, operating systems, smartphones, Software, TC, Transportation | No Comments

Google is launching a beta of its augmented reality walking directions feature for Google Maps, with a broader launch that will be available to all iOS and Android devices that have system-level support for AR. On iOS, that means ARKit-compatible devices, and on Android, that means any smartphones that support Google’s ARcore, so long as “Street View” is also available where you are.

Originally revealed earlier this year, Google Maps’ augmented reality feature has been available in an early alpha mode to both Google Pixel users and to Google Maps Local Guides, but starting today it’ll be rolling out to everyone (this might take a couple of weeks depending on when you actually get pushed the update). We took a look at some of the features available with the early version in March, and it sounds like the version today should be pretty similar, including the ability to just tap on any location nearby in Maps, tap the “Directions” button and then navigating to “Walking,” then tapping “Live View” which should appear near the bottom of the screen.Live ViewThe Live View feature isn’t designed with the idea that you’ll hold up your phone continually as you walk — instead, in provides quick, easy and super-useful orientation by showing you arrows and big, readable street markers overlaid on the real scene in front of you. That makes it much, much easier to orient yourself in unfamiliar settings, which is hugely beneficial when traveling in unfamiliar territory.

Google Maps is also getting a number of other upgrades, including a one-stop “Reservations” tab in Maps for all your stored flights, hotel stays and more — plus it’s backed up offline. This, and a new redesigned Timeline, which is airing on Android devices only for now, should also be rolling out to everyone over the next few weeks.

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