google-chrome

Chrome adds new security features to stop mobile subscription scams

Posted by | Browser, Google, google-chrome, Mobile, scams, TC | No Comments

Google today announced that Chrome will soon get a new feature that aims to stop mobile subscription scams. Those are the kind of sites that ask you for your phone number and that then, unbeknownst to you, sign you up for a mobile subscription that’s billed through your carrier. Starting with the launch of Chrome 71 in December, Google will pop up a prominent warning when a site doesn’t make it clear that users are signing up for a mobile subscription.

To make sure that developers who are legitimately using this flow to offer users a subscription don’t get caught up in this new system, Google also published a set of best practices for mobile billing today. Generally, developers are expected to make their billing information visible and obvious to users, display the actual cost and have a simple and straightforward fee structure.

If that information is not available, Google will throw up a prominent full-page warning, but users can always opt to proceed. Before throwing up the warning page, Google will notify webmasters in the Search Console when it detects a potential scam (there’s always a chance for false positives, after all).

This new feature will be available on both mobile and desktop, as well as in Android’s WebView.

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Google tweaks Android licensing terms in Europe to allow Google app unbundling — for a fee

Posted by | Android, antitrust, Apps, chrome os, competition, Europe, Google, google-chrome, Mobile, operating system, play store, smartphones | No Comments

Google has announced changes to the licensing model for its Android mobile operating system in Europe,  including introducing a fee for licensing some of its own brand apps, saying it’s doing so to comply with a major European antitrust ruling this summer.

In July the region’s antitrust regulators hit Google with a recordbreaking $5BN fine for violations pertaining to Android, finding the company had abused the dominance of the platform by requiring manufacturers pre-install other Google apps in order to license its popular Play app store. 

Regulators also found Google had made payments to manufacturers and mobile network operators in exchange for exclusively pre-installing Google Search on their devices, and used Play store licensing to prevent manufacturers from selling devices based on Android forks.

Google disputes the Commission’s findings, and last week filed its appeal — a legal process that could take years. But in the meanwhile it’s making changes to how it licenses Android in Europe to avoid the risk of additional penalties heaped on top of the antitrust fine.

Hiroshi Lockheimer, Google’s senior vice president of platforms & ecosystems, revealed the new licensing options in a blog post published today.

Under updated “compatibility agreements”, he writes that mobile device makers will be able to build and sell Android devices intended for the European Economic Area (EEA) both with and without Google mobile apps preloaded — something Google’s same ‘compatibility’ contracts restricted them from doing before, when it was strictly either/or (either you made Android forks, or you made Android devices with Google apps — not both).

“Going forward, Android partners wishing to distribute Google apps may also build non-compatible, or forked, smartphones and tablets for the European Economic Area (EEA),” confirms Lockheimer.

However the company is also changing how it licenses the full Android bundle — which previously required OEMs to load devices with the Google mobile application suite, Google Search and the Chrome browser in order to be able to offer the popular Play Store — by introducing fees for OEMs wanting to pre-load a subset of those same apps under “a new paid licensing agreement for smartphones and tablets shipped into the EEA”.

Though Google stresses there will be no charge for using the Android platform itself. (So a pure fork without any Google services preloaded still wouldn’t require a fee.)

Google also appears to be splitting out Google Search and Chrome from the rest of the Google apps in its mobile suite (which traditionally means stuff like YouTube, the Play Store, Gmail, Google Maps, although Lockheimer’s blog post does not make it clear which exact apps he’s talking about) — letting OEMs selectively unbundle some Google apps, albeit potentially for a fee, depending on the apps in question.

“[D]evice manufacturers will be able to license the Google mobile application suite separately from the Google Search App or the Chrome browser,” is what Lockheimer unilluminatingly writes.

Perhaps Google wants future unbundled Android forks to still be able to have Google Search or Chrome, even if they don’t have the Play store, but it’s really not at all clear which configurations of Google apps will be permitted under the new licensing terms, and which won’t.

“Since the pre-installation of Google Search and Chrome together with our other apps helped us fund the development and free distribution of Android, we will introduce a new paid licensing agreement for smartphones and tablets shipped into the EEA. Android will remain free and open source,” Lockheimer adds, without specifying what the fees will be either. 

“We’ll also offer new commercial agreements to partners for the non-exclusive pre-installation and placement of Google Search and Chrome. As before, competing apps may be pre-installed alongside ours,” he continues to complete his trio of poorly explained licensing changes.

We’ve asked Google to clarify the various permitted and not permitted app configurations, as well as which apps will require a fee (and which won’t), and how much the fees will be, and will update this post with any response.

The devil in all those details should become clear soon though, as Google says the new licensing options will come into effect on October 29 for all new (Android based) smartphones and tablets launched in the EEA.

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SNES.party lets you play Super Nintendo with your friends

Posted by | Apps, berlin, computing, Emulator, freeware, Gadgets, google-chrome, Nintendo, nintendo entertainment system, Software, TC, Web applications, web development, webrtc | No Comments

Hot on the heels of the wonderful NES.party comes Haukur Rosinkranz’s SNES.party, a site that lets you play Super Nintendo with all your buds.

Rosinkranz is Icelandic but lives in Berlin now. He made NES.party a year ago while experimenting with WebRTC and WebSockets and he updated his software to support the SNES.

“The reason I made it was simply because I discovered how advanced the RTC implementation in Chrome had become and wanted to do something with it,” he said. “When I discovered that it’s possible to take a video element and stream it over the network I just knew I had to do something cool with this and I came up with the idea of streaming emulators.”

He said it took him six months to build the app and a month to add NES support.

“It’s hard to say how long it took because I basically created my own framework for web applications that need realtime communication between one or more participants,” he said. He is a freelance programmer.

It’s a clever hack that could add a little fun to your otherwise dismal day. Feel like a little Link to the Past? Pop over here and let’s play!

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Google’s mysterious new Fuchsia operating system could run on almost anything

Posted by | Android, chrome os, GitHub, Google, google-chrome, linux, operating system, smartphones, TC | No Comments

14288043542_e4bedaf69d_k Google has a new operating system called Fuchsia in development, with the early results publicly available on Github (and you can even compile and run it yourself, should you feel daring). The new OS differs from both Android and Chrome OS since it doesn’t run on a Linux kernel, and instead uses as its core code something called Magenta, which might make it better suited to running on… Read More

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Google Turns On Safe Browsing In Chrome For Android

Posted by | Android, gmail, Google, google-chrome, Mobile, Security, TC | No Comments

mobile-malware Google’s Safe Browsing technology is now enabled by default on Android to protect mobile Chrome users from accessing phishing sites and web pages that harbor malware. Until now, Safe Browsing was only available to desktop users, as well as for Chrome users on Android who turned on Google’s optional data compression service. Read More

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Google: Chrome OS Is Here To Stay

Posted by | Android, Chrome, chrome os, chromebook, chromecast, Gadgets, Google, google-chrome, TC | No Comments

Chromebook2_015_Detail2_Titanium Gray By now you have probably seen the WSJ report that says Google plans to fold its Chrome operating system into Android and phase it (and the “Chromebook” name) out over time. Google today published a story on virtually every blog it owns that denies this. “While we’ve been working on ways to bring together the best of both operating systems, there’s no plan to phase… Read More

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