electronics

Reliability concerns raised over pi-top’s STEM learning laptop

Posted by | computing, Cornell Tech, edtech, Education, electronics, Europe, Gadgets, Hambro Perks, hardware, hardware startup, learn to code, Pi, pi-top, pi-top 3, Raspberry Pi, Raspberry Pi Foundation, STEM, TC, United Kingdom | No Comments

TechCrunch has learned of a safety issue and a number of product reliability questions being raised about a modular computer made by a London edtech startup that’s intended for children to learn coding and electronics.

The product, called the pi-top 3, is a Raspberry Pi-powered laptop with a keyboard that slides out to access a rail for breadboarding electronics.

A student at a US school had to be attended by a nurse after touching a component in the device which had overheated, leaving them with redness to their finger.

A spokesperson for Cornell Tech confirmed the incident to us — which they said had happened in June. We’ve withheld the name of the school at their request.

In an internal pi-top email regarding this incident, which we’ve also reviewed, it describes the student being left with “a very nasty finger burn”.

Cornell Tech’s spokesperson told us it has stopped using the pi-top 3 — partly in response to this incident but also because of wider reliability issues with the device. They said some of their grad students will be working on a project with the K-12 team next semester with the aim of creating an alternative that’s more reliable, affordable and safe.

We have also been told of concerns about wider reliability issues with the pi-top 3 by a number of other sources.

We asked pi-top for comment on the safety incident at Cornell Tech and for details of how it responded. The company provided us with a statement in which it claims: “pitop incorporates all possible safeguards into our products to ensure they are safe.”

“As soon as we became aware of this incident we immediately investigated what had happened,” it went on. “We discovered that the incident was a one-in-a-million occurrence. The user dropped a piece of metal, with a specific size and shape, under the unit. This fell in such a way that it touched a particular pin and caused a linear regulator to heat up. They received a small minor burn to the tip of one finger when they tried to recover that piece of metal.”

“This is the only reported incident where a user has been hurt whilst using one of our products,” pi-top added.

It is not clear how many pi-top 3 laptops have been sold to schools at this stage because pi-top does not break out sales per product. Instead it provided us with a figure for the total number of devices sold since it was founded in 2014 — saying this amounts to “more than 200,000 devices in 4 years which have been used by more than half a million people”.

pi-top also says it has sold products to schools in 70 countries, saying “thousands” of schools have engaged with its products. (The bright green color of the laptop is easy to spot in promotional photos for school STEM programs and summer camps.)

The London-based DIY hardware startup began life around five years ago offering a ‘3D-print it yourself‘ laptop for makers via the Kickstarter crowdfunding platform before shifting its focus to the educational market — tapping into the momentum around STEM education that’s seen a plethora of ‘learn to code’ toys unboxed in recent years.

pi-top has raised more than $20M in VC funding to date and now sells a number of learning devices and plug-in components intended for schools to teach STEM — all of which build on the Raspberry Pi microprocessor.

pi-top adds its own layer of software to the Pi as well as hardware additions intended to expand the learning utility (such as a speaker for the pi-top 3 and an “inventors kit” with several electronics projects, including one that lets kids build and program a robot).

The pi-top 3 — its third device — was launched in October 2017, priced between $285-$320 per laptop (without or with a Raspberry Pi 3).

The distinctively bright green laptop is intended for use by students as young as eight years old.

Unusual failure mode

In the internal email discussing the “Cornell failure diagnosis” — which is dated July 16 — pi-top’s head of support and customer success, Preya Wylie, conveys the assessment of its VP of technology, Wil Bennett, that the “unusual failure mode was likely caused by an electrical short on the male 34-pin connector on the underside of the protoboard”.

She goes on to specify that the short would have been caused by the metal SD-card removal tool that’s bundled with the product — noting this was “reported to have been somewhere underneath the protoboard at the time”.

“[Bennett] has recreated the same conditions on his bench in China and has seen the pi-top enter similar failure modes, with an electrical short and subsequent overheating,” she writes.

An additional complication discussed in the email is that the component is designed to stay on at all times in order that the pi-top can respond to the power button being pressed when the unit is off. Wylie writes that this means, if shorted, the component remains “very hot” even when the pi-top has been shut down and unplugged — as heat is generated by the pi-top continuing to draw power from the battery.

Only once the battery has fully depleted will the component be able to cool down.

In the email — which was sent to pi-top’s founder and CEO Jesse Lozano and COO Paul Callaghan — she goes on to include a list of four “initial recommendations to ensure this does not happen again”, including that the company should inform teachers to remove the SD-card removal tool from all pi-top 3 laptops and to remove the SD card themselves rather than letting students do it; as well as advising teachers/users to turn the device off if they suspect something has got lost under the protoboard.

Another recommendation listed in the email is the possibility of creating a “simple plastic cover to go over the hub” to prevent the risk of users’ fingers coming into contact with hot components.

A final suggestion is a small modification to the board to cut off one of the pins to “greatly reduce the chance of this happening again”.

pi top 3

We asked pi-top to confirm what steps it has taken to mitigate the risk of pitop 3 components overheating and posing a safety risk via the same sort of shorting failure experienced by Cornell Tech — and to confirm whether it has informed existing users of the risk from this failure mode.

An internal pi-top sales document that we’ve also reviewed discusses a ‘back to school’ sales campaign — detailing a plan to use discounts to “dissolve as much pi-top [3] stock as we can over the next 8 weeks”.

This document says US schools will be targeted from mid August; UK schools/educators from early September; and International Schools Groups from early September. It also includes a strategy to go direct to US Private and Charter Schools — on account of “shorter decision making timelines and less seasonal budgets”.

It’s not clear if the document pre-dates the Cornell incident.

In response to our questions, pi-top told us it is now writing to pi-top 3 customers, suggesting it is acting on some of the initial recommendations set out in Wylie’s July 16 email after we raised concerns.

In a statement the company said: “Whilst it is highly unlikely that this would occur again, we are writing to customers to advise them to take a common-sense approach and switch off the unit if something has got lost inside it.  We are also advising customers to remove the SD card tool from the unit. These simple actions will make the remote possibility of a recurrence even less likely.”

In parallel, we have heard additional concerns about the wider reliability of the pi-top 3 product — in addition to the shorting incident experienced by Cornell.

One source, who identified themselves as a former pi-top employee, told us that a number of schools have experienced reliability issues with the device. One of the schools named, East Penn School District in the US, confirmed it had experienced problems with the model — telling us it had to return an entire order of 40 of the pi-top 3 laptops after experiencing “a large volume of issues”.

“We had initially purchased 40 pi-tops for middle level computers classes,” assistant superintendent Laura Witman told us. “I met one of the owners, Jesse, at a STEM conference. Conceptually the devices had promise, but functionally we experienced a large volume of issues. The company tried to remedy the situation and in the end refunded our monies. I would say it was learning experience for both our district and the company, but I appreciate how they handled things in the end.”

Witman did not recall any problems with pi-top 3 components overheating.

A US-based STEM summer camp provider that we also contacted to confirm whether it had experienced issues with the pi-top 3 — a device which features prominently in promotional materials for its program — declined to comment. A spokesman for iD Tech’s program told us he was not allowed to talk about the matter.

A separate source familiar with the pi-top 3 also told us the product has suffered from software reliability issues, including crashes and using a lot of processor power, as well as hardware problems related to its battery losing power quickly and/or not charging. This source, who was speaking on condition of anonymity, said they were not aware of any issues related to overheating.

Asked to respond to wider concerns about the pi-top 3’s reliability, pi-top sent us this statement:

pitop is a growing and dynamic company developing DIY computing tools which we believe can change the world for the better. In the past four and a half years we have shipped hundreds of thousands of products across our entire product range, and pitop hardware and software have become trusted assets to teachers and students in classrooms from America to Zimbabwe. pitop products are hard at work even in challenging environments such as the UN’s Kakuma refugee camp in Northern Kenya.

At the heart of our products is the idea that young makers can get inside our computers, learn how they work and build new and invaluable skills for the future. Part of what makes pitop special, and why kids who’ve never seen inside a computer before think it’s awesome, is that you have to build it yourself straight out of the box and then design, code and make electronic systems with it. We call this learning.

The nature of DIY computing and electronics means that, very occasionally, things can fail. If they do, pitop’s modular nature means they can be easily replaced. If customers encounter any issues with any of our products our excellent customer support team are always ready to help.

It is important to say that all electronic systems generate heat and Raspberry Pi is no exception. However, at pitop we do the very best to mitigate thanks to the cutting-edge design of our hardware. Faults on any of our products fall well below accepted thresholds. Although we are proud of this fact, this doesn’t make us complacent and we continually strive to do things better and provide our customers with world-class products that don’t compromise on safety.

Thousands of schools around the world recognise the fantastic benefits the pitop [3], pitop CEED, and pitop [1] brings as a Raspberry Pi-powered device. Our new flagship products, the pitop [4] and our learning platform, pitop Further, take coding education to the next level, as a programmable computing module for makers, creators and innovators everywhere. We are proud of our products and the enormous benefits they bring to schools, students and makers around the world.

Internal restructuring

We also recently broke the news that pi-top had laid off a number of staff after losing out on a large education contract. Our sources told us the company is restructuring to implement a new strategy. pi-top confirmed 12 job cuts at that stage. Our sources suggest more cuts are pending.

Some notable names departing pi-top’s payroll in recent weeks are its director of learning and research, William Rankin — formerly a director of learning at Apple — who writes on LinkedIn that he joined pi-top in March 2018 to “develop a constructionist learning framework to support pi-top’s maker computing platform”. Rankin left the business this month, per his LinkedIn profile.

pi-top’s chief education and product officer, Graham Brown-Martin — who joined the business in September 2017, with a remit to lead “learning, product design, brand development and communication strategy” to support growth of its “global education business, community and ecosystem” — also exited recently, leaving last month per his LinkedIn.

In another change this summer pi-top appointed a new executive chairman of its board: Stanley Buchesky, the founder of a US edtech seed fund who previously served in the Trump administration as an interim CFO for the US department for education under secretary of state, Betsy DeVos.

Buchesky’s fund, which is called The EdTech Fund, said it had made an investment in pi-top last month. The size of the investment has not been publicly disclosed.

Buchesky took over the chairman role from pi-top board member and investor Eric Wilkinson: A partner at its Series A investor, Hambro Perks. Wilkinson remains on the pi-top board but no longer as exec chairman.

The job cuts and restructuring could be intended to prepare pi-top for a trade sale to another STEM device maker, according to one of our sources.

Meanwhile pi-top’s latest device, the pi-top 4, represents something of a physical restructuring of its core edtech computing proposition which looks intended to expand the suggestive utility it offers teachers via multiple modular use-cases — from building drones and wheeled robots to enabling sensor-based IoT projects which could check science learning criteria, all powered by pi-top’s encased Raspberry Pi 4.

Out of the box, the pi-top 4 is a computer in a box, not a standalone laptop. (Though pi-top does plan to sell a range of accessories enabling it be plugged in to power a touchscreen tablet or a laptop, and more.)

pi top 4 4

pi-top is in the process of bringing the pi-top 4 to market after raising almost $200,000 on Kickstarter from more than 500 backers. Early backers have been told to expect it to ship in November.

While pi-top’s predecessor product is stuck with the compute power of the last-gen Raspberry Pi 3 (the pi-top 3 cannot be upgraded to the Raspberry Pi 4), the pi-top 4 will have the more powerful Pi 4 as its engine.

However the latter has encountered some heat management issues of its own.

The Raspberry Pi Foundation recently put out a firmware update that’s intended to reduce the microprocessor’s operating temperature after users had complained it ran hot.

Asked whether the Foundation has any advice on encasing the Raspberry Pi 4, in light of the heat issue, founder Eben Upton told us: “Putting the Pi in a case will tend to cause it to idle at a higher temperature than if it is left in the open. This means there’s less temperature ‘in reserve’, so the Pi will throttle more quickly during a period of sustained high-intensity operation.”

“In general, the advice is to choose a case which is appropriate to your use case, and to update firmware frequently to benefit from improvements to idle power consumption as they come through,” he added.

TechCrunch’s Steve O’Hear contributed to this report

Powered by WPeMatico

The ClockworkPi GameShell is a super fun DIY spin on portable gaming

Posted by | Bluetooth, computing, electronics, Emulator, Gadgets, Gaming, hardware, linus torvalds, linux, microsoft windows, Nintendo Switch, open source software, operating systems, Reviews, Speaker, TC, vice, wi-fi | No Comments

Portable consoles are hardly new, and thanks to the Switch, they’re basically the most popular gaming devices in the world. But ClockworkPi’s GameShell is something totally unique, and entirely refreshing when it comes to gaming on the go. This clever DIY console kit provides everything you need to assemble your own pocket gaming machine at home, running Linux-based open-source software and using an open-source hardware design that welcomes future customization.

The GameShell is the result of a successful Kickstarter campaign, which began shipping to its backers last year and is now available to buy either direct from the company or from Amazon. The $159.99 ( on sale for $139.99 as of this writing) includes everything you need to build the console, like the ClockworkPi quad-core Cortex A7 motherboard with integrated Wi-Fi, Bluetooth and 1GB of DDR3 RAM — but it comes unassembled.

GameShell Clockwork Pi 3

You won’t have to get out the soldering iron — the circuit boards come with all components attached. But you will be assembling screen, keypad, CPU, battery and speaker modules, connecting them with included cables and installing them in the slick, GameBoy-esque plastic shell. This might seem like an intimidating task, depending on your level of technical expertise: I know I found myself a bit apprehensive when I opened the various boxes and laid out all the parts in front of me.

But the included instructions, which are just illustrations, like those provided by Lego or Ikea, are super easy to follow and break down the task into very manageable tasks for people of all skill levels. All told, I had mine put together in less than an hour, and even though I did get in there with my teeth at one point (to remove a bit of plastic nubbin when assembling the optional Lightkey component, which adds extra function keys to the console), I never once felt overwhelmed or defeated. The time-lapse below chronicles my entire assembly process, start to finish.

What you get when you’re done is a fully functional portable gaming device, which runs Clockwork OS, a Linux-based open-source OS developed by the company. It includes Cave Story, one of the most celebrated indie games of the past couple of decades, and a number of built-in emulators (use of emulators is ethically and legally questionable, but it does provide an easy way to play some of those NES and SNES games you already own with more portability).

There’s a very active community around the GameShell that includes a number of indie games to play on the console, and tips and tricks for modifications and optimal use. It’s also designed to be a STEM educational resource, providing a great way for kids to see what’s actually happening behind the faceplate of the electronics they use everyday, and even getting started coding themselves to build software to run on the console. Loading software is easy, thanks to an included microSD storage card and the ability to easily connect via Wi-Fi to move over software from Windows and Mac computers.

Everything about the GameShell is programmable, and it features micro HDMI out, a built-in music player and Bluetooth support for headphone connection. It’s at once instantly accessible for people with very limited tech chops, and infinitely expandable and hackable for those who do want to go deeper and dig around with what else it has to offer.

Swappable face and backplates, plus open 3D models of each hardware component, mean that community-developed hardware add-ons and modifications are totally possible, too. The modular nature of the device means it can probably get even more powerful in the future too, with higher capacity battery modules and improved development boards.

I’ve definitely seen and used devices like the GameShell before, but few manage to be as accessible, powerful and customizable all at once. The GameShell is also fast, has great sound and an excellent display, and it seems to be very durable, with decent battery life of around three hours or slightly more of continuous use depending on things like whether you’re using Wi-Fi and screen brightness.

Powered by WPeMatico

DroneBase raises capital and partners with FLIR Systems to train pilots on thermal imaging tech

Posted by | dronebase, drones, electronics, Gadgets, hardware, Los Angeles, Media, targeting, TC, technology, telecommunications | No Comments

Publicly traded sensor technology developer FLIR Systems is investing in a strategic round of funding for the outsourced drone imaging company, DroneBase.

The two companies are also partnering to provide FLIR’s thermal imaging technology and training services to DroneBase’s stable of pilots.

Terms of the investment were not disclosed.

“Our investment in DroneBase helps expand the adoption of FLIR thermal imaging technology by putting it in the hands of more pilots who fly drones every day,” said Jim Cannon, the president and chief executive of FLIR, in a statement. “DroneBase’s enterprise pilot network will receive training by professional thermographers, enabling DroneBase to offer specialized thermal inspection services for customers on a wider scale, and creating an opportunity for FLIR to incorporate additional service offerings through DroneBase in the future.”

Los Angeles-based DroneBase has contracted pilots to complete more than 100,000 commercial missions in 70-plus countries for residential and commercial real estate, insurance, telecommunications, construction and media companies, according to a statement.

Through FLIR’s Infrared Training Center, FLIR and DroneBase will develop a specialized training program that will be certified exclusively by DroneBase.

“Through FLIR’s strategic investment in DroneBase, we are now able to offer scalable thermal solutions to enterprises of any size,” said Dan Burton, founder and chief executive of DroneBase, in a statement. “This access to valuable data will allow stakeholders to make better decisions about their most critical assets. Like myself, many DroneBase pilots relied on FLIR products when they served in the military. This integration will offer military veterans a chance to work with FLIR again and leverage their training in their civilian lives.”

Powered by WPeMatico

pi-top’s latest edtech tool doubles down on maker culture

Posted by | drone, edtech startup, Education, electronics, Europe, Gadgets, hardware, learn to code, London, pi-top, pi-top 4, Raspberry Pi, robotics, Startups, STEM, TC, United Kingdom | No Comments

London-based edtech startup, pi-top, has unboxed a new flagship learn-to-code product, demoing the “go anywhere” Pi-powered computer at the Bett Show education fare in London today.

Discussing the product with TechCrunch ahead of launch, co-founder and CEO Jesse Lozano talked up the skills the company hopes students in the target 12-to-17 age range will develop and learn to apply by using sensor-based connected tech, powered by its new pi-top 4, to solve real world problems.

“When you get a pi-top 4 out of the box you’re going to start to learn how to code with it, you’re going to start to learn and understand electronic circuits, you’re going to understand sensors from our sensor library. Or components from our components library,” he told us. “So it’s not: ‘I’m going to learn how to create a robot that rolls around on wheels and doesn’t knock into things’.

“It’s more: ‘I’m going to learn how a motor works. I’m going to learn how a distance sensor works. I’m going to learn how to properly hook up power to these different sensors. I’m going to learn how to apply that knowledge… take those skills and [keep making stuff].”

The pi-top 4 is a modular computer that’s designed to be applicable, well, anywhere; up in the air, with the help of a drone attachment; powering a sensing weather balloon; acting as the brains for a rover style wheeled robot; or attached to sensors planted firmly in the ground to monitor local environmental conditions.

The startup was already dabbling in this area, via earlier products — such as a Pi-powered laptop that featured a built in rail for breadboarding electronics. But the pi-top 4 is a full step outside the usual computing box.

The device has a built-in mini OLED screen for displaying project info, along with an array of ports. It can be connected to and programmed via one of pi-top’s other Pi-powered computers, or any PC, Mac and Chromebook, with the company also saying it easily connects to existing screens, keyboards and mice. Versatility looks to be the name of the game for pi-top 4.

pi-top’s approach to computing and electronics is flexible and interoperable, meaning the pi-top 4 can be extended with standard electronics components — or even with Littlebits‘ style kits’ more manageable bits and bobs.

pi-top is also intending to sell a few accessories of its own (such as the drone add-on, pictured above) to help get kids’ creative project juices flowing — and has launched a range of accessories, cameras, motors and sensors to “allow creators of all ages to start learning by making straight out of the box”.

But Lozano emphasizes its platform play is about reaching out to a wider world, not seeking to lock teachers and kids to buying proprietary hardware. (Which would be all but impossible, in any case, given the Raspberry Pi core.)

“It’s really about giving people that breadth of ability,” says Lozano, discussing the sensor-based skills he wants the product to foster. “As you go through these different projects you’re learning these specific skills but you also start to understand how they would apply to other projects.”

He mentions various maker projects the pi-top can be used to make, like a music synth or wheeled robot, but says the point isn’t making any specific connected thing; it’s encouraging kids to come up with project ideas of their own.

“Once that sort of veil has been pierced in students and in teachers we see some of the best stuff starts to be made. People make things that we had no idea they would integrate it into,” he tells us, pointing by way of example to a solar car project from a group of U.S. schoolkids. “These fifteen year olds are building solar cars and they’re racing them from Texas to California — and they’re using pi-tops to understand how their cars are performing to make better race decisions.”

pi-top’s new device is a modular programmable computer designed for maker projects

“What you’re really learning is the base skills,” he adds, with a gentle sideswipe at the flood of STEM toys now targeting parents’ wallets. “We want to teach you real skills. And we want you to be able to create projects that are real. That it’s not block-based coding. It’s not magnetized, clipped in this into that and all of a sudden you have something. It’s about teaching you how to really make things. And how the world actually works around you.”

The pi-top 4 starts at $199 for a foundation bundle which includes a Raspberry Pi 3B+,16GB SD card, power pack, along with a selection of sensors and add-on components for starter projects.

Additional educational bundles will also launch down the line, at a higher price, including more add ons, access to premium software and a full curriculum for educators to support budding makers, according to Lozano.

The startup has certainly come a long way from its founders’ first luridly green 3D printed laptop which caught our eye back in 2015. Today it employs more than 80 people globally, with offices in the UK, US and China, while its creative learning devices are in the hands of “hundreds of thousands” of schoolkids across more than 70 countries at this stage. And Lozano says they’re gunning to pass the million mark this year.

So while the ‘learn to code’ space has erupted into a riot of noise and color over the past half decade, with all sorts of connected playthings now competing for kids’ attention, and pestering parents with quasi-educational claims, pi-top has kept its head down and focused firmly on building a serious edtech business with STEM learning as its core focus, saving it from chasing fickle consumer fads, as Lozano tells it.

“Our relentless focus on real education is something that has differentiated us,” he responds, when asked how pi-top stands out in what’s now a very crowded marketplace. “The consumer market, as we’ve seen with other startups, it can be fickle. And trying to create a hit toy all the time — I’d rather leave that to Mattel… When you’re working with schools it’s not a fickle process.”

Part of that focus includes supporting educators to acquire the necessary skills themselves to be able to teach what’s always a fast-evolving area of study. So schools signing up to pi-top’s subscription product get support materials and guides, to help them create a maker space and understand all the ins and outs of the pi-top platform. It also provides a classroom management backend system that lets teachers track students’ progress.

“If you’re a teacher that has absolutely no experience in computer science or engineering or STEM based learning or making then you’re able to bring on the pi-top platform, learn with it and with your student, and when they’re ready they can create a computer science course — or something of that ilk — in their classroom,” says Lozano.

pi-top wants kids to use tech to tackle real-world problems

“As with all good things it takes time, and you need to build up a bank of experience. One of the things we’ve really focused on is giving teachers that ability to build up that bank of experience, through an after school club, or through a special lesson plan that they might do.

“For us it’s about augmenting that teacher and helping them become a great educator with tools and with resources. There’s some edtech stuff they want to replace the teacher — they want to make the teacher obsolete. I couldn’t disagree with that viewpoint more.”

“Why aren’t teachers just buying textbooks?” he adds. “It takes 24 months to publish a textbook. So how are you supposed to teach computer science with those technology-based skills with something that’s by design two years out of date?”

Last summer pi-top took in $16M in Series B funding, led by existing founders Hambro Perks and Committed Capital. It’s been using the financing to bring pi-top 4 to market while also investing heavily in its team over the past 18 months — expanding in-house expertise in designing learning products and selling in to the education sector via a number of hires. Including the former director of learning at Apple, Dr William Rankin.

The founders’ philosophy is to combine academic expertise in education with “excellence in engineering”. “We want the learning experience to be something we’re 100% confident in,” says Lozano. “You can go into pi-top and immediately start learning with our lesson plans and the kind of framework that we provide.”

“[W]e’ve unabashedly focused on… education. It is the pedagogy,” he adds. “It is the learning outcome that you’re going to get when you use the pi-top. So one of the big changes over the last 18 months is we’ve hired a world class education team. We have over 100 years of pedagogical experience on the team now producing an enormous amount of — we call them learning experience designers.”

He reckons that focus will stand pi-top in good stead as more educators turn their attention to how to arm their pupils with the techie skills of the future.

“There’s loads of competition but now the schools are looking they’re [asking] who’s the team behind the education outcome that you’re selling me?” he suggests. “And you know what if you don’t have a really strong education team then you’re seeing schools and districts become a lot more picky — because there is so much choice. And again that’s something I’m really excited about. Everybody’s always trying to do a commercial brand partnership deal. That’s just not something that we’ve focused on and I do really think that was a smart choice on our end.”

Lozano is also excited about a video the team has produced to promote the new product — which strikes a hip, urban note as pi-top seeks to inspire the next generation of makers.

“We really enjoy working in the education sector and I really, really enjoy helping teachers and schools deliver inspirational content and learning outcomes to their students,” he adds. “It’s genuinely a great reason to wake up in the morning.”

Powered by WPeMatico

Move over notch, the hole-punch smartphone camera is coming

Posted by | Apple, Asia, Canada, China, electronics, Europe, Gadgets, huawei, Mobile, paris, Samsung, Samsung Electronics, samsung galaxy, selfie, Sina, smartphones, TC, technology, United States, Xiaomi | No Comments

First it was the notch, now the hole-punch has emerged as the latest tech for concealing selfie cameras whilst keeping our smartphones as free of bezel as possible to maximize the screen space.

This week, Samsung and Huawei both unveiled new phones that dispense with the iconic “notch” — pioneered by Apple but popularized by everyone — in favor of positioning the front-facing camera in a small “Infinity-O” hole located on the top-left side of the screen.

Dubbed hole-punch, the approach is part of Samsung’s new Galaxy A8s and Huawei’s View 20, which were unveiled hours apart on Tuesday. Huawei was first by just hours, although Samsung has been pretty public with its intention to explore a number notch alternatives, including the hole-punch, which makes sense given that it has persistently mocked Apple for the feature.

The Samsung Galaxy S8a will debut in China with a hole-punch spot for the camera [Image via Samsung]

Don’t expect to see any hole-punches just yet though.

The Samsung A8s is just for China right now, while the View 20 isn’t being fully unveiled until December 26 in China and, for global audiences, January 22 in Paris. We also don’t have a price for either, but they do represent a new trend that could become widely adopted across phones from other OEMs in 2019.

That’s certainly Samsung’s plan. The Korea firm is rolling out the hole-punch on the A8s, but it has plans to expand its adoption into other devices and series. The A8s itself is pretty mid-range, but that makes it an ideal candidate to test the potential appeal of a more subtle selfie camera since Samsung’s market share has fallen in China where local rivals have pushed it hard. It starts there, but it could yet be adopted in higher-end devices with global availability.

As for the View 20, Huawei has also been pretty global with its ambitions, except in the U.S., where it hasn’t managed to strike a carrier deal despite reports that it has been close before. The current crisis with its CFO — the daughter of the company’s founder who was arrested during a trip to Canada — is another stark reminder that Huawei’s business is unlikely to ever get a break in the U.S. market: so expect the View 20 to be a model for Europe and Asia.

Huawei previewed its View 20 with a punch-hole selfie camera lens this week [Image via Huawei]

Samsung hasn’t said a tonne about the hole-punch design, but our sister publication Engadget — which attended the View 20’s early launch event in Hong Kong — said it was mounted below the display “like a diamond” to maintain the structure.

“This hole is not a traditional hole,” Huawei told Engadget.

Huawei will no doubt also talk up the fact that its hole is 4.5mm versus an apparent 6mm from Samsung.

Small details aside, one important upcoming trend from these new devices is the birth of the “mega” megapixel smartphone camera.

The View 20 packs a whopping 48-megapixel lens for a rear camera, which is something that we’re going to see a lot more of in 2019. Xiaomi, for one, is preparing a January launch for a device that’ll have the 48-megapixel camera, according to a message on Sina Weibo from company co-founder Bin Lin. There’s no word on which camera enclosure that device will have, though.

Xiaomi teased an upcoming smartphone that’ll sport a 48-megapixel camera [Image via Bin Lin/Weibo]

Powered by WPeMatico

YouBionic adds creepy hands to SpotMini, the creepy robot dog

Posted by | boston dynamics, electronics, Gadgets, TC, YouBionic | No Comments

If you’ve ever wanted to add creepy, 3D-printed hands to your creepy robot dog, YouBionic has you covered. This odd company is offering an entirely 3D-printed arm solution for the Boston Dynamics SpotMini, the doglike robot that already has an arm of its own. YouBionic is selling the $179 3D models for the product that you can print and assemble yourself.

This solution is very skimpy on the details, but, as you can see, it essentially turns the SpotMini into a robotic centaur, regal and majestic as those mythical creatures are. There isn’t much description of how the system will work in practice — the STLs include the structural parts but not the electronics. That said, it’s a fascinating concept and could mean the beginning of a truly component-based robotics solution.

Powered by WPeMatico

Google’s latest hardware innovation: Price

Posted by | Amazon, Apple, apple inc, Assistant, computing, electronics, Gadgets, Google, Google Hardware Event 2018, iOS, iPad, iPhone, Kindle, Microsoft, oled, PIXEL, RAM, Samsung, smartphone, smartphones, Sony, tablet computers, technology, video conferencing | No Comments

With its latest consumer hardware products, Google’s prices are undercutting Apple, Samsung and Amazon. The search giant just unveiled its latest flagship smartphone, tablet and smart home device, all available at prices well below their direct competitors. Where Apple and Samsung are pushing prices of its latest products even higher, Google is seemingly happy to keep prices low, and this is creating a distinct advantage for the company’s products.

Google, like Amazon and nearly Apple, is a services company that happens to sell hardware. It needs to acquire users through multiple verticals, including hardware. Somewhere, deep in the Googleplex, a team of number-crunchers decided it made more sense to make its hardware prices dramatically lower than competitors. If Google is taking a loss on the hardware, it is likely making it back through services.

Amazon does this with Kindle devices. Microsoft and Sony do it with game consoles. This is a proven strategy to increase market share where the revenue generated on the back end recovers the revenue lost on selling hardware with slim or negative margins.

Look at the Pixel 3. The base 64GB model is available for $799, while the base 64GB iPhone XS is $999. Want a bigger screen? The 64GB Pixel 3 XL is $899, and the 64GB iPhone XS Max is $1,099. Regarding the specs, both phones offer OLED displays and amazing cameras. There are likely pros and cons regarding the speed of the SoC, amount of RAM and wireless capabilities. Will consumers care that the screen and camera are so similar? Probably not.

Google also announced the Home Hub today. Like the Echo Show, it’s designed to be the central part of a smart home. It puts Google Assistant on a fixed screen where users can ask it questions and control a smart home. It’s $149. That’s $80 less than the Echo Show, though the Google version lacks video conferencing and a dedicated smart home hub — the Google Home Hub requires extra hardware for some smart home objects. Still, even with fewer features, the Home Hub is compelling because of its drastically lower price. For just a few dollars more than an Echo Show, a buyer could get a Home Hub and two Home Minis.

The Google Pixel Slate is Google’s answer to the iPad Pro. From everything we’ve seen, it appears to lack a lot of the processing power found in Apple’s top tablet. It doesn’t seem as refined or capable of specific tasks. But for view media, creating content and playing games, it feels just fine. It even has a Pixelbook Pen and a great keyboard that shows Google is positioning this against the iPad Pro. And the 12.3-inch Pixel Slate is available for $599, where the 12.9-inch iPad Pro is $799.

The upfront price is just part of the equation. When considering the resale value of these devices, a different conclusion can be reached. Apple products consistently resale for more money than Google products. On Gazelle.com, a company that buys used smartphones, a used iPhone X is worth $425, whereas a used Pixel 2 is $195. A used iPhone 8, a phone that sold for a price closer to the Pixel 2, is worth $240.

In the end, Google likely doesn’t expect to make money off the hardware it sells. It needs users to buy into its services. The best way to do that is to make the ecosystem competitive though perhaps not investing the capital to make it the best. It needs to be just good enough, and that’s how I would describe these devices. Good enough to be competitive on a spec-to-spec basis while available for much less.

more Google Event 2018 coverage

Powered by WPeMatico

Review: The Marshall Woburn II packs modern sound, retro look

Posted by | aptx, Bluetooth, electrical engineering, electronics, Gadgets, headphones, marshall, Speaker, wireless, wireless headphones | No Comments

Marshall speakers stand out. That’s why I dig them. From the company’s headphones to its speakers, the audio is warm and full just like the classic design suggests.

The company today is announcing revisions across its lines. The new versions of the Action ($249), Stanmore ($349) and Woburn Bluetooth ($499) speakers now feature Bluetooth 5.0, an upgraded digital signal processor and a slightly re-worked look.

Marshall also announced a new version of the Minor wireless in-ear headphones. The wireless headphones were among the company’s first products and the updated version now features Bluetooth 5.0 aptX connectivity, new 14.2 mm drivers and 12 hours of battery life. Marshall also says the redesigned model will stay in place better than the original model.

It’s important to note that the company behind these Marshall speakers and headphones is different from the company that makes the iconic guitar amp though there is collaboration. The Marshall brand is used by Zound Industries, which also operates Ubanears.

The models produced by Zound Industries stay true to the Marshall brand. I’ve used several of the products since the company launched and I’m pleased to report that this new generation packs the magic of previous models.

The company sent me the new Woburn II speaker (pictured above) and it’s a lovely speaker. This is the largest speaker in the company’s line. It’s imposing and, in Reddit-speak, an absolute unit. It’s over a foot tall and weighs just under 20 lbs.

The speaker easily fills a room. The sound is warm and inviting.

The Woburn II features a ported design which helps create the rich sound. Bass is deep though doesn’t pound. Mid-tones are lovely and the highs are perfectly balanced. If they’re not, there are nobs mounted on the top to adjust the tones.

I find the Woburn a great speaker at any volume. Turn it down and the sound still feels as complex as it does at normal listen volumes. Crank the speaker to 10, drop the treble a bit, and the speaker will shake walls.

Don’t be scared by the imposing size. The Woburn II can party, but it is seemingly just as happy to spend the evening in, playing some Iron and Wine.

Sadly, the Woburn II lacks some of the magic of the original Woburn. The new version does not have an optical input and the power switch is a soft switch. It’s just for looks. The first Woburn had a two position switch. Click one way to turn on and click the other to turn off. It was an analog experience. This time around the speakers retain the switch, but the switch is different. It’s artificial and might as well be a power button. When pressed forward, the switch turns on the speaker and then snaps back to its original position. The clicking it gone. I know that seems like a silly thing to complain about but that switch was part of the Marshall experience. It felt authentic and now it feels artificial.

Like past models, the speaker is covered in a vinyl-like material and the front of the speaker is covered in fabric. Don’t touch this fabric. It stains. The review sample sent to me came with stains already on the fabric.

The Woburn II is a fantastic speaker with a timeless look. At $499 it’s pricy but produces sound above its price-point rivals. I expect the same performance out of updated Action II and Stanmore II speakers. These speakers are worthy of the Marshall name.

Powered by WPeMatico

Scientists make a touch tablet that rolls and scrolls

Posted by | 3d printing, consumer electronics, Display technology, electronics, flexible screen, hardware, iPad, MagicScroll, Mobile, mobile device, Queens University, Samsung, smartphone, tablet computer | No Comments

Research scientists at Queen’s University’s Human Media Lab have built a prototype touchscreen device that’s neither smartphone nor tablet but kind of both — and more besides. The device, which they’ve christened the MagicScroll, is inspired by ancient (papyrus/paper/parchment) scrolls so it takes a rolled-up, cylindrical form factor — enabled by a flexible 7.5inch touchscreen housed in the casing.

This novel form factor, which they made using 3D printing, means the device can be used like an erstwhile Rolodex (remember those?!) for flipping through on-screen contacts quickly by turning a physical rotary wheel built into the edge of the device. (They’ve actually added one on each end.)

Then, when more information or a deeper dive is required, the user is able to pop the screen out of the casing to expand the visible display real estate. The flexible screen on the prototype has a resolution of 2K. So more mid-tier mobile phone of yore than crisp iPhone Retina display at this nascent stage.

 

 

The scientists also reckon the scroll form factor offers a pleasing ergonomically option for making actual phone calls too, given that a rolled up scroll can sit snugly against the face.

Though they admit their prototype is still rather large at this stage — albeit, that just adds to the delightfully retro feel of the thing, making it come over like a massive mobile phone of the 1980s. Like the classic Motorola 8000X Dynatac of 1984.

While still bulky at this R&D stage, the team argues the cylindrical, flexible screen form factor of their prototype offers advantages by being lightweight and easier to hold with one hand than a traditional tablet device, such as an iPad. And when rolled up they point out it can also fit in a pocket. (Albeit, a large one.)

They also imagine it being used as a dictation device or pointing device, as well as a voice phone. And the prototype includes a camera — which allows the device to be controlled using gestures, similar to Nintendo’s ‘Wiimote’ gesture system.

In another fun twist they’ve added robotic actuators to the rotary wheels so the scroll can physically move or spin in place in various scenarios, such as when it receives a notification. Clocky eat your heart out.

“We were inspired by the design of ancient scrolls because their form allows for a more natural, uninterrupted experience of long visual timelines,” said Roel Vertegaal, professor of human-computer interaction and director of the lab, in a statement.

“Another source of inspiration was the old Rolodex filing systems that were used to store and browse contact cards. The MagicScroll’s scroll wheel allows for infinite scroll action for quick browsing through long lists. Unfolding the scroll is a tangible experience that gives a full screen view of the selected item. Picture browsing through your Instagram timeline, messages or LinkedIn contacts this way!”

“Eventually, our hope is to design the device so that it can even roll into something as small as a pen that you could carry in your shirt pocket,” he added. “More broadly, the MagicScroll project is also allowing us to further examine notions that ‘screens don’t have to be flat’ and ‘anything can become a screen’. Whether it’s a reusable cup made of an interactive screen on which you can select your order before arriving at a coffee-filling kiosk, or a display on your clothes, we’re exploring how objects can become the apps.”

The team has made a video showing the prototype in action (embedded below), and will be presenting the project at the MobileHCI conference on Human-Computer Interaction in Barcelona next month.

While any kind of mobile device resembling the MagicScroll is clearly very, very far off even a sniff of commercialization (especially as these sorts of concept devices have long been teased by mobile device firms’ R&D labs — while the companies keep pumping out identikit rectangles of touch-sensitive glass… ), it’s worth noting that Samsung has been slated to be working on a smartphone with a foldable screen for some years now. And, according to the most recent chatter about this rumor, it might be released next year. Or, well, it still might not.

But whether Samsung’s definition of ‘foldable’ will translate into something as flexibly bendy as the MagicScroll prototype is highly, highly doubtful. A fused clamshell design — where two flat screens could be opened to seamlessly expand them and closed up again to shrink the device footprint for pocketability — seems a much more likely choice for Samsung designers to make, given the obvious commercial challenges of selling a device with a transforming form factor that’s also robust enough to withstand everyday consumer use and abuse.

Add to that, for all the visual fun of these things, it’s not clear that consumers would be inspired to adopt anything so different en masse. Sophisticated (and inevitably) fiddly devices are more likely to appeal to specific niche use cases and user scenarios.

For the mainstream six inches of touch-sensitive (and flat) glass seems to do the trick.

Powered by WPeMatico

Taking a spin with Garmin’s vivosmart 4 activity tracker

Posted by | activity tracker, bezel, electronics, fitbit, Gadgets, Garmin, Health, Internet of Things, sleep, TC, tracker, ubiquitous computing | No Comments

Garmin continues to go head-to-head with Fitbit with the launch of its latest offering — the vivosmart 4 activity tracker. This sleek new wristband not only tracks steps, activities and gives you the weather but also comes with a blood oxygen sensor and will tell you how much energy you have saved up for your next full throttle burn session.

That new body battery energy calculator estimates the body’s energy reserves to help you figure out when you feel more rundown and why. You simply swipe through the menu on the display to get to your energy levels or a number of other data offerings like steps, heart rate, stress levels and stairs climbed. The blood oxygen sensor will tell you how well oxygen is being pumped from your heart to the farthest regions of your body and can help you figure out if you are getting a good sleep in.

I took the new vivosmart 4 for a spin this week and was not disappointed in the upgrades. First off, this is a very nice looking piece of jewelry. Its slim, fashionable design fits neatly on the wrist and comes in berry with gold bezel, powder grey with rose gold bezel, azure blue with silver bezel, and black with slate bezel. It also feels good to wear. The material is smooth, soft and lightweight, slipping on easily.

The new model comes equipped with a newly redesigned wrist-based heart rate sensor, VO2 max and tracker for various activities like running, strength training and yoga.

One other interesting feature includes stress level measurement tool that will remind you to relax and take a breath throughout your busy work day.

Like its predecessor, the vivosmart 3, the 4 comes with the ability to check the weather, play music, and receive text message updates. It is safe to use under water so it can be worn in the shower or if you want to go for a swim.

The battery life is also strong enough to stay charged for up to a week at a time. Compare that to the Fitbit HR and Charge 2, which last up to five days.

The body energy feature is also a nice touch. The tracker figures out your energy levels using a combination of data including heart rate, sleep, stress levels and activity from the previous few days so it will likely take a while to figure out how much output you’ve got before a workout.

Overall, I’d say it’s a nice watch to hang on your bod. However, there are some drawbacks. The display is hard to work with. I found I had to tap several times, not just twice, as the instructions indicate. It’s also not very intuitive to maneuver and doesn’t pick up immediately that you are trying to swipe through the menu at times. You’ll need to take some time playing around with it to get the hang of it.

This is an activity tracker I would like to recommend for the fitness and life balance oriented individual, except for the difficulty in navigating the screen. That is one area that could be vastly improved by the manufacturer and would put it at the top of my list for trackers instead of somewhere in the middle.

For those interested, the vivosmart 4 will retail for about $130 and can be found online or at a sports gear shop near you.

Powered by WPeMatico