cloud computing

The 7 most important announcements from Microsoft Ignite

Posted by | Android, Assistant, AWS, Bing, chromium, cloud computing, cloud infrastructure, computing, Cortana, Developer, Enterprise, GitHub, Google, google cloud, linux, machine learning, Microsoft, Microsoft Ignite 2019, microsoft windows, San Francisco, Satya Nadella, TC, voice assistant, Windows 10, Windows Phone | No Comments

It’s Microsoft Ignite this week, the company’s premier event for IT professionals and decision-makers. But it’s not just about new tools for role-based access. Ignite is also very much a forward-looking conference that keeps the changing role of IT in mind. And while there isn’t a lot of consumer news at the event, the company does tend to make a few announcements for developers, as well.

This year’s Ignite was especially news-heavy. Ahead of the event, the company provided journalists and analysts with an 87-page document that lists all of the news items. If I counted correctly, there were about 175 separate announcements. Here are the top seven you really need to know about.

Azure Arc: you can now use Azure to manage resources anywhere, including on AWS and Google Cloud

What was announced: Microsoft was among the first of the big cloud vendors to bet big on hybrid deployments. With Arc, the company is taking this a step further. It will let enterprises use Azure to manage their resources across clouds — including those of competitors like AWS and Google Cloud. It’ll work for Windows and Linux Servers, as well as Kubernetes clusters, and also allows users to take some limited Azure data services with them to these platforms.

Why it matters: With Azure Stack, Microsoft already allowed businesses to bring many of Azure’s capabilities into their own data centers. But because it’s basically a local version of Azure, it only worked on a limited set of hardware. Arc doesn’t bring all of the Azure Services, but it gives enterprises a single platform to manage all of their resources across the large clouds and their own data centers. Virtually every major enterprise uses multiple clouds. Managing those environments is hard. So if that’s the case, Microsoft is essentially saying, let’s give them a tool to do so — and keep them in the Azure ecosystem. In many ways, that’s similar to Google’s Anthos, yet with an obvious Microsoft flavor, less reliance on Kubernetes and without the managed services piece.

Microsoft launches Project Cortex, a knowledge network for your company

What was announced: Project Cortex creates a knowledge network for your company. It uses machine learning to analyze all of the documents and contracts in your various repositories — including those of third-party partners — and then surfaces them in Microsoft apps like Outlook, Teams and its Office apps when appropriate. It’s the company’s first new commercial service since the launch of Teams.

Why it matters: Enterprises these days generate tons of documents and data, but it’s often spread across numerous repositories and is hard to find. With this new knowledge network, the company aims to surface this information proactively, but it also looks at who the people are who work on them and tries to help you find the subject matter experts when you’re working on a document about a given subject, for example.

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Microsoft launched Endpoint Manager to modernize device management

What was announced: Microsoft is combining its ConfigMgr and Intune services that allow enterprises to manage the PCs, laptops, phones and tablets they issue to their employees under the Endpoint Manager brand. With that, it’s also launching a number of tools and recommendations to help companies modernize their deployment strategies. ConfigMgr users will now also get a license to Intune to allow them to move to cloud-based management.

Why it matters: In this world of BYOD, where every employee uses multiple devices, as well as constant attacks against employee machines, effectively managing these devices has become challenging for most IT departments. They often use a mix of different tools (ConfigMgr for PCs, for example, and Intune for cloud-based management of phones). Now, they can get a single view of their deployments with the Endpoint Manager, which Microsoft CEO Satya Nadella described as one of the most important announcements of the event, and ConfigMgr users will get an easy path to move to cloud-based device management thanks to the Intune license they now have access to.

Microsoft’s Chromium-based Edge browser gets new privacy features, will be generally available January 15

What was announced: Microsoft’s Chromium-based version of Edge will be generally available on January 15. The release candidate is available now. That’s the culmination of a lot of work from the Edge team, and, with today’s release, the company is also adding a number of new privacy features to Edge that, in combination with Bing, offers some capabilities that some of Microsoft’s rivals can’t yet match, thanks to its newly enhanced InPrivate browsing mode.

Why it matters: Browsers are interesting again. After years of focusing on speed, the new focus is now privacy, and that’s giving Microsoft a chance to gain users back from Chrome (though maybe not Firefox). At Ignite, Microsoft also stressed that Edge’s business users will get to benefit from a deep integration with its updated Bing engine, which can now surface business documents, too.

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You can now try Microsoft’s web-based version of Visual Studio

What was announced: At Build earlier this year, Microsoft announced that it would soon launch a web-based version of its Visual Studio development environment, based on the work it did on the free Visual Studio Code editor. This experience, with deep integrations into the Microsoft-owned GitHub, is now live in a preview.

Why it matters: Microsoft has long said that it wants to meet developers where they are. While Visual Studio Online isn’t likely to replace the desktop-based IDE for most developers, it’s an easy way for them to make quick changes to code that lives in GitHub, for example, without having to set up their IDE locally. As long as they have a browser, developers will be able to get their work done..

Microsoft launches Power Virtual Agents, its no-code bot builder

What was announced: Power Virtual Agents is Microsoft’s new no-code/low-code tool for building chatbots. It leverages a lot of Azure’s machine learning smarts to let you create a chatbot with the help of a visual interface. In case you outgrow that and want to get to the actual code, you can always do so, too.

Why it matters: Chatbots aren’t exactly at the top of the hype cycle, but they do have lots of legitimate uses. Microsoft argues that a lot of early efforts were hampered by the fact that the developers were far removed from the user. With a visual too, though, anybody can come in and build a chatbot — and a lot of those builders will have a far better understanding of what their users are looking for than a developer who is far removed from that business group.

Cortana wants to be your personal executive assistant and read your emails to you, too

What was announced: Cortana lives — and it now also has a male voice. But more importantly, Microsoft launched a few new focused Cortana-based experiences that show how the company is focusing on its voice assistant as a tool for productivity. In Outlook on iOS (with Android coming later), Cortana can now read you a summary of what’s in your inbox — and you can have a chat with it to flag emails, delete them or dictate answers. Cortana can now also send you a daily summary of your calendar appointments, important emails that need answers and suggest focus time for you to get actual work done that’s not email.

Why it matters: In this world of competing assistants, Microsoft is very much betting on productivity. Cortana didn’t work out as a consumer product, but the company believes there is a large (and lucrative) niche for an assistant that helps you get work done. Because Microsoft doesn’t have a lot of consumer data, but does have lots of data about your work, that’s probably a smart move.

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SAN FRANCISCO, CA – APRIL 02: Microsoft CEO Satya Nadella walks in front of the new Cortana logo as he delivers a keynote address during the 2014 Microsoft Build developer conference on April 2, 2014 in San Francisco, California (Photo by Justin Sullivan/Getty Images)

Bonus: Microsoft agrees with you and thinks meetings are broken — and often it’s the broken meeting room that makes meetings even harder. To battle this, the company today launched Managed Meeting Rooms, which for $50 per room/month lets you delegate to Microsoft the monitoring and management of the technical infrastructure of your meeting rooms.

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Tencent replaces hit mobile game PUBG with a Chinese government-friendly alternative

Posted by | Apps, Asia, bluehole, China, cloud computing, epic games, game design, Gaming, korea, sensor tower, TC, Tencent, video gaming, Weibo | No Comments

China’s new rules on video games, introduced last month, are having an effect on the country’s gamers. Today, Tencent replaced hugely popular battle royale shooter game PUBG with a more government-friendly alternative that seems primed to pull in significant revenue.

The company introduced “Game for Peace” in a Weibo post at the same time as PUBG — which stands for Player Unknown Battlegrounds — was delisted from China. The title had been in wide testing but without revenue, and now it seems Tencent gave up on securing a license to monetize the title.

In its place, Game for Peace is very much the type of game that will pass the demands of China’s game censorship body. Last month, the country’s State Administration of Press and Publication released a series of demands for new titles, including bans on corpses and blood, references of imperial history and gambling. The new Tencent title bears a striking resemblance to PUBG, but there are no dead bodies, while it plays up to a nationalist theme with a focus on China’s air force — or, per the Weibo message, “the blue sky warriors that guard our country’s airspace” — and their battle against terrorists.

Game for Peace was developed by Krafton, the Korea-based publisher formerly known as BlueHole which made PUBG. Beyond visual similarities, Reuters reported that the games are twinned since some player found that their progress and achievements on PUBG had transferred over to the new game.

Tencent representatives declined to comment on the new game or the end of PUBG’s “beta testing” period in China when contacted by TechCrunch. But a company rep apparently told Reuters that “they are very different genres of games.”

Tencent’s new “Game for Peace” title is almost exactly the same as its popular PUBG game, which it is replacing [Image via Weibo]

Fortnite may have grabbed the attention for its explosive growth — we previously reported that the game helped publisher Epic Games bank a profit of $3 billion last year — but PUBG has more quietly become a fixture among mobile gamers, particularly in Asia.

At the end of last year, Krafton told The Verge that it was past 200 million registered gamers, with 30 million players each day. According to app analytics company Sensor Tower, PUBG grossed more than $65 million from mobile players in March thanks to 83 percent growth, which saw it even beat Fortnite. There is also a desktop version.

PUBG made more money than Fortnite on mobile in March 2019, according to data from Sensor Tower

That is really the point of Tencent’s switcheroo: to make money.

The company suffered at the hands of China’s gaming license freeze last year, and a regulatory-compliant title like Game for Peace has a good shot at getting the green light for monetization — through the sale of virtual items and seasonal memberships.

Indeed, analysts at China Renaissance believe the new title could rake in as much as $1.5 billion in annual revenue, according to the Reuters report. That’s a lot to get excited about and resuscitating gaming will be an important part of Tencent’s strategy this year — which has already seen it restructure its business to focus emerging units like cloud computing, and pledge to use its technology to “do good.”

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Tencent Q4 profit disappoints, but cloud and payments gain ground

Posted by | alibaba, alibaba group, alipay, Asia, Baidu, China, cloud computing, e-commerce, Earnings, games publisher, Gaming, iQiyi, online payments, Snap, Tencent, WeChat, weixin | No Comments

China’s Tencent reported disappointing profits in the fourth quarter on the back of surging costs but saw emerging businesses pick up steam as it plots to diversify amid slackening gaming revenues.

Net profit for the quarter slid 32 percent to 14.2 billion yuan ($2.1 billion), behind analysts’ forecast of 18.3 billion yuan. The decrease was due to one-off expenses related to its portfolio companies and investments in non-gaming segments like video content and financial technology.

Excluding non-cash items and M&A deals, Tencent’s net profit from the period rose 13 percent to 19.7 billion yuan ($2.88 billion). The company has to date invested in more than 700 companies, 100 of which are valued over $1 billion each and 60 of which have gone public.

Quarterly revenue edged up 28 percent to 84.9 billion yuan ($12.4 billion) beating expectations.

tencent revenue

The Hong Kong-listed company is best known for its billion-user WeChat messenger but had for years relied heavily on a high-margin gaming business. That was until a months-long freeze on games approvals last year that delayed monetization for new titles, spurring a major reorg in the firm to put more focus on enterprise services, including cloud computing and financial technology.

Tencent has received approvals for eight games since China resumed the licensing process, although its blockbusters PlayerUnknown Battlegrounds and Fortnite have yet to get the green light. The firm also warned of a “sizeable backlog” for license applications in the industry, which means its “scheduled game releases will initially be slower than in some prior years.”

Video games for the quarter contributed 28.5 percent of Tencent’s total revenues, compared to 36.7 percent in the year-earlier period. Despite the domestic fiasco, Tencent remains as the world’s largest games publisher by revenue, according to data compiled by NewZoo. The firm has also gotten more aggressive in taking its titles global.

Social network revenues rose 25 percent on account of growth in live streaming and video subscriptions. The segment made up 22.9 percent of total revenues. Tencent has in recent years spent heavily on making original content and licensing programs as it competes with Baidu’s iQiyi video streaming site. Tencent claimed 89 million subscribers in the latest quarter, compared with iQiyi’s 87.4 million.

Tencent has been relatively slow to monetize WeChat in contrast to its western counterpart Facebook, though it’s under more pressure to step up its game. Tencent’s advertising revenue from the quarter grew 38 percent thanks to expanding advertising inventory on WeChat. Ads accounted for 20 percent of the firm’s quarterly revenues.

All told, WeChat and its local version Weixin reached nearly 1.1 billion monthly active users; 750 million of them checked their friends’ WeChat feeds, and Tencent recently introduced a Snap Story-like feature to lock users in as it vies for eyeball time with challenger TikTok.

The “others” category, composed of financial technology and cloud computing, grew 71.8 percent to generate 28.5 percent of total revenues. WeChat’s e-wallet, which is going neck-and-neck with Alibaba affiliate Alipay, saw daily transaction volume exceed 1 billion last year. During the fourth quarter, merchants who used WeChat Pay monthly grew more than 80 percent year-over-year.

Meanwhile, cloud revenues doubled to 9.1 billion yuan in 2018, thanks to Tencent’s dominance in the gaming sector as its cloud infrastructure now powers over half of the China-based games companies and is following these clients overseas. Tencent meets Alibaba head-on again in the cloud sector. For comparison, Alibaba’s most recent quarterly cloud revenue was 6.6 billion yuan. Just yesterday, the e-commerce leader claimed that its cloud business is larger than the second to eight players in China combined.

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Microsoft Azure bets big on IoT

Posted by | ambient intelligence, Android, api, Azure, Azure IoT, cloud computing, Google, Internet of Things, IoT, Java, Microsoft, Microsoft Ignite 2018, TC | No Comments

At its Ignite conference in Orlando, Florida, Microsoft today announced a plethora of new Internet of Things-focused updates to its Azure cloud computing platform. It’s no secret that the amount of data generated by IoT devices is a boon to cloud computing services like Azure — and Microsoft is definitely aiming to capitalize on this (and its existing relationships with companies in this space).

Some of today’s announcements are relatively minor. Azure IoT Central, the company’s solution for helping you get started with IoT, is now generally available, for example, and there are updates to Microsoft’s IoT provisioning service, IoT hub message routing tools and Map Control API.

Microsoft also today announced that the Azure IoT platform will now support Google’s Android and Android Things platform via its Java SDK.

What’s more interesting, though, is the new services. The highlight here is probably the launch of Azure Digital Twins. Using this new service, enterprises can now build their own digital models of any physical environment.

Think of it as the virtual counterpart to a real-world IoT deployment — and as the IoT deployment in the real world changes, so does the digital model. It will provide developers with a full view of all the devices they have deployed and allows them to run advanced analytics and test scenarios as needed without having to make changes to the actual physical deployment.

“As the world enters the next wave of innovation in IoT where the connected objects such as buildings, equipment or factory floors need to be understood in the context of their environments, Azure Digital Twins provides a complete picture of the relationships and processes that connect people, places and devices,” the company explains in today’s announcement.

Azure Digital Twins will launch into preview on October 15.

The other major announcement is that Azure Sphere, Microsoft’s play for getting into small connected microcontroller devices, is now in public preview, with development kits shipping to developers now. For Azure Sphere, Microsoft built its own Linux-based kernel, but the focus here is obviously on selling services around it, not getting licensing fees. Every year, hardware companies ship nine billion of these small chips and few of them are easily updated and hence prone to security issues once they are out in the wild. Azure Sphere aims to offer a combination of cloud-based security, a secure OS and a certified microcontroller to remedy this situation.

Microsoft also notes that Azure IoT Edge, its fully managed service for delivering Azure services, custom logic and AI models to the edge, is getting a few updates, too, including the ability to submit third-party IoT Edge modules for certification and inclusion in the Azure Marketplace. It’s also about to launch the public preview of IoT Edge extended offline for those kinds of use cases where an IoT device goes offline for — you guessed it — and extended period.

more Microsoft Ignite 2018 coverage

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Password bypass flaw in Western Digital My Cloud drives puts data at risk

Posted by | cloud computing, computer security, computing, exploit, firmware, Gadgets, hacking, hardware, Security, software testing, spokesperson, Twitter, vulnerability, Western Digital | No Comments

A security researcher has published details of a vulnerability in a popular cloud storage drive after the company failed to issue security patches for over a year.

Remco Vermeulen found a privilege escalation bug in Western Digital’s My Cloud devices, which he said allows an attacker to bypass the admin password on the drive, gaining “complete control” over the user’s data.

The exploit works because drive’s web-based dashboard doesn’t properly check a user’s credentials before giving a possible attacker access to tools that should require higher levels of access.

The bug was “easy” to exploit, Vermeulen told TechCrunch in an email, and was remotely exploitable if a My Cloud device allows remote access over the internet — which thousands of devices do. He posted a proof-of-concept video on Twitter.

Details of the bug were also independently found by another security team, which released its own exploit code.

Vermeulen reported the bug over a year ago, in April 2017, but said the company stopped responding. Normally, security researchers give 90 days for a company to respond, in line with industry-accepted responsible disclosure guidelines.

After he found that WD updated the My Cloud firmware in the meanwhile without fixing the vulnerability he found, he decided to post his findings.

A year later, WD still hasn’t released a patch.

The company confirmed that it knows of the vulnerability but did not say why it took more than a year to issue a fix. “We are in the process of finalizing a scheduled firmware update that will resolve the reported issue,” a spokesperson said, which will arrive “within a few weeks.”

WD said that several of its My Cloud products are vulnerable — including the EX2, EX4 and Mirror, but not My Cloud Home.

In the meantime, Vermeulen said that there’s no fix and that users have to “just disconnect” the drive altogether if they want to keep their data safe.

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Movie pirate? Don’t trust Plex Cloud

Posted by | Amazon Web Services, Amazon.com, cloud computing, computing, Gadgets, TC | No Comments

warning-cloud1 Plex is a pirate’s best friend. It’s by far the best way to get movies downloaded illegally from the computer to TV. Sure, Plex has a handful of useful, legal features, but let’s be honest, its big claim to fame is hosting and serving downloaded movies. And now the company behind the software announced a service where users can stream movies, photos and music stored on… Read More

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How Android gets to 100% market share

Posted by | Android, BlackBerry, cloud computing, Column, google chrome os, imessage, Mobile, nexus, TC, WhatsApp | No Comments

android-world Android commands more than 80 percent of the mobile OS market share globally, and just less than 60 percent in the U.S. But you wouldn’t know it here in Silicon Valley — almost everyone I know has an iPhone. As the consumer technology landscape evolves over the next five years, however, there are a number of reasons to believe that Android, and the Google stack more broadly, could… Read More

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Windows Phone Is An Ex-Platform

Posted by | bump, cloud computing, Microsoft, Mobile, Surface, tablet computers, TC | No Comments

Screen Shot 2016-01-29 at 10.09.12 AM Microsoft announced its Q2 2016 results yesterday, reporting strong performance for its cloud business and leading to a stock bump in the wake of the news. Its Surface tablet hardware business also performed well. However it’s an entirely different story for the unloved phone-making business — that albatross around Satya Nadella’s neck… Read More

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