apple music

YouTube Music adds a transfer option ahead of Google Play Music’s shutdown this year

Posted by | Android, Apple, apple music, artist, computing, Entertainment, Google, Google Play, google play music, mobile software, music services, operating systems, smartphones, Software, Spotify, TC, YouTube, YouTube Music | No Comments

Google is making it easier for Google Play Music users to make the switch to the company’s now preferred music app, YouTube Music, ahead of its plans to shut down Google Play Music later this year. Starting today, Google Play Music users will be able to move their libraries, personal taste preferences and playlists to the newer YouTube Music service by way of a new “transfer” option available in the app.

The company has been steadily working to make YouTube Music its default music service, in order to eventually replace Google Play Music. Last year, for example, Google shut down the Google Play Artist Hub and began preinstalling YouTube Music on Android smartphones. It said at the time those moves were part of its broader strategy to merge the two services.

Now we have a deadline of sorts for Google Play Music’s end-of-life — sometime later this year, according to Google’s announcement.

One challenge in this transition was the ability for Google Play users to retain their personalization preferences, library and playlists from Google Play Music, when moving to the new service. Most users did not relish the idea of starting from scratch after building up years of history on Google Play Music.

That’s where today’s new “transfer” option comes in.

On YouTube Music, users will be able to now click on a “transfer” button on iOS and Android to start the transfer of their uploads, purchases, added songs and albums, personal and subscribed playlists, likes and dislikes, curated stations and personal taste preferences.

Following the transfer, users will immediately see an updated YouTube Music home screen reflecting the impact of this new data on their personalized recommendations. YouTube Music will also email users when the transfer is complete and their music has been fully added to the in-app “Library” tab.

Current customers will be alerted to the transfer option via an email that includes more detailed instructions.

Google also addressed Google Play Music user feedback by rolling out new features to YouTube Music aimed at making its newer service more compatible (in terms of feature set) with the older one.

It recently added increased playlist length (from 1,000 to 5,000 songs), support for uploads (up to 100,000 tracks — which is 50,000 more compared with Google Play Music), offline listening, lyrics and an Explore tab for discovering new music, playlists and genres.

In addition, podcast listeners are able to visit a webpage (http://podcasts.google.com/transfer) to transfer their subscriptions and episode progress to Google Podcasts with a single click. The Google Podcasts app, like YouTube Music, will serve as Google’s default podcast listening experience, similar to how Apple’s Podcasts is its own dedicated app for audio programs.

YouTube Music has yet to rival Spotify or Apple in terms of paying music subscribers. Earlier this year, the company said YouTube Music and YouTube Premium combined to have more than 20 million paid subscribers, but it didn’t break out how many users converted to paid customers to access the music subscription offering. Meanwhile, Apple announced last year its Apple Music service topped 60 million subscribers; Spotify as of Q1 2020 now has 130 million paid subscribers.

In part, YouTube Music’s struggles are due to the fact that Google is operating two separate music services, splitting its customer base. When Google Play Music fully shuts down, that could change.

YouTube Music is being offered at the same $9.99 per month subscription price as Google Play Music, which includes on-demand streaming, background listening, offline access and an ad-free experience. For $11.99 per month, users can extend that experience to YouTube by way of YouTube Premium.

Google didn’t provide an exact date for the shutdown of Google Play Music.

“For now, users will continue to have access to both services,” the company said. “We want to ensure everyone has time to transfer their content and get used to YouTube Music, so we’ll provide plenty of notice ahead of users no longer having access to Google Play Music later this year.”

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The time is right for Apple to buy Sonos

Posted by | AirPlay, Amazon, amazon alexa, Apple, apple inc, apple music, controller, echo, Gadgets, Google, hardware, HomePod, ios devices, iPhone, siri, smart speakers, Sonos, Spotify, TC, video streaming services, virtual assistant | No Comments

It’s been a busy couple of months for smart speakers — Amazon released a bunch just this week, including updated versions of its existing Echo hardware and a new Echo Studio with premium sound. Sonos also introduced its first portable speaker with Bluetooth support, the Sonos Move, and in August launched its collaboration collection with Ikea. Meanwhile, Apple didn’t say anything about the HomePod at its latest big product event — an omission that makes it all the more obvious the smart move would be for Apple to acquire a company that knows what they’re doing in this category: Sonos.

Highly aligned

From an outsider perspective, it’s hard to find two companies that seem more philosophically aligned than Sonos and Apple when it comes to product design and business model. Both are clearly focused on delivering premium hardware (at a price point that’s generally at the higher end of the mass market) and both use services to augment and complement the appeal of their hardware, even if Apple’s been shifting that mix a bit with a fast-growing services business.

Sonos, like Apple, clearly has a strong focus and deep investment in industrial design, and puts a lot of effort into truly distinctive product look and feel that stands out from the crowd — and is instantly identifiable once you know what to look for. Even the company’s preference for a mostly black and white palette feels distinctly Apple — at least Apple leading up to the prior renaissance of multi-color palettes for some of its more popular devices, including the iPhone.

airplay2 headerFrom a technical perspective, Apple and Sonos seem keen to work together — and the results of their collaboration has been great for consumers who use both ecosystems. AirPlay 2 support is effectively standard on all modern Sonos hardware, and really Sonos is essentially the default choice already for anyone looking to do AirPlay 2-based multiform audio, thanks to the wide range of options available in different form factors and at different price points. Sonos and Apple also offer an Apple Music integration for Sonos’ controller app, and now you can use voice control via Alexa to play Apple Music, too.

Competitive moves

The main issue that an Apple-owned Sonos hasn’t made much sense before now, at least from Sonos’ perspective, is that the speaker maker has reaped the benefits of being a platform that plays nice with all the major streaming service providers and virtual assistants. Recent Sonos speakers offer both Amazon Alexa and Google Assistant support, for instance, and Sonos’ software has connections with virtually every major music and audio streaming service available.

What’s changed, especially in light of Amazon’s slew of announcements this week, is that competitors like Amazon are looking more like they want to own more of the business that currently falls within Sonos’ domain. Amazon’s Echo Studio is a new premium speaker that directly competes with Sonos in a way that previous Echos really haven’t, and the company has consistently been releasing better-sounding versions of its other, more affordable Echos. It’s also been rolling out more feature-rich multi-room audio features, including wireless surround support for home theater use — all things squarely in the Sonos wheelhouse.

alexa echo amazon 9250064

For now, Sonos and Amazon seem to be comfortably in “frenemy” territory, but increasingly, it doesn’t seem like Amazon is content to leave them their higher-end market segment when it comes to the speaker hardware category. Amazon still probably will do whatever it can to maximize use of Alexa, on both its own and third-party devices, but it also seems to be intent on strengthening and expanding its own first-party device lineup, with speakers as low-hanging fruit.

Other competitors, including Google and Apple, don’t seem to have had as much success with their products that line up as direct competitors to Sonos, but the speaker-maker also faces perennial challenges from hi-fi and audio industry stalwarts, and also seems likely to go up against newer device makers with audio ambitions and clear cost advantages, like Anker.

Missing ingredients/work to be done

Of course, there are some big challenges and potential red flags that stand in the way of Apple ever buying Sonos, or of that resulting union working out well for consumers. Sonos works so well because it’s service-agnostic, for instance, and the key to its success with recent products seems to also be integration with the smart home assistants that people seem to actually want to use most — namely Alexa and Google Assistant.

Under Apple ownership, it’s highly possible that Apple Music would at least get preferential treatment, if not become the lone streaming service on offer. It’s probable that Siri would replace Alexa and Assistant as the only virtual voice service available, and almost unthinkable that Apple would continue to support competing services if it did make this buy.

That said, there’s probably significant overlap between Apple and Sonos customers already, and as long as there was some service flexibility (in the same way there is for streaming competitors on iOS devices, including Spotify), then being locked into Siri probably wouldn’t sting as much. And it would serve to give Siri the foothold at home that the HomePod hasn’t managed to provide. Apple would also be better incentivized to work on improving Siri’s performance as a general home-based assistant, which would ultimately be good for Apple ecosystem customers.

Another smart adjacency

Apple’s bigger acquisitions are few and far between, but the ones it does make are typically obviously adjacent to its core business. A Sonos acquisition has a pretty strong precedent in the Beats purchase Apple made in 2014, albeit without the strong motivator of providing the underlying product and relationship basis for launching a streaming service.

What Sonos is, however, is an inversion of the historical Apple model of using great services to sell hardware. The Sonos ecosystem is a great, easy to use, premium-feel means of making the most of Apple’s music and video streaming services (and brand new games subscription offering), all of which are more important than ever to the company as it diversifies from its monolithic iPhone business.

I’m hardly the first to suggest an Apple-Sonos deal makes sense: J.P. Morgan analyst Samik Chatterjee suggested it earlier this year, in fact. From my perspective, however, the timing has never been better for this acquisition to take place, and the motivations never stronger for either party involved.

Disclosure: I worked briefly for Apple in its communications department in 2015-2016, but the above analysis is based entirely on publicly available information, and I hold no stock in either company.

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Mobile gaming is a $68.5 billion global business, and investors are buying in

Posted by | apple music, applovin, Blackstone, Column, communications apps, computing, Electronic Arts, epic games, France, Gaming, Germany, Glu Mobile, ketchapp, KKR, Mobile, mobile devices, mobile game, niantic, pokemon, Riot Games, RSS, Seismic, Seismic Games, social media, Spotify, supercell, Sweden, TC, Tencent, ubisoft, United Kingdom, United States, voodoo, washington DC, White House, Zynga | No Comments
Omer Kaplan
Contributor

Omer Kaplan is CMO and co-founder at ironSource.
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By the end of 2019, the global gaming market is estimated to be worth $152 billion, with 45% of that, $68.5 billion, coming directly from mobile games. With this tremendous growth (10.2% YoY to be precise) has come a flurry of investments and acquisitions, everyone wanting a cut of the pie. In fact, over the last 18 months, the global gaming industry has seen $9.6 billion in investments and if investments continue at this current pace, the amount of investment generated in 2018-19 will be higher than the eight previous years combined.

What’s interesting is why everyone is talking about games, and who in the market is responding to this — and how.

The gaming phenomenon

Today, mobile games account for 33% of all app downloads, 74% of consumer spend and 10% of all time spent in-app. It’s predicted that in 2019, 2.4 billion people will play mobile games around the world — that’s almost one-third of the global population. In fact, 50% of mobile app users play games, making this app category as popular as music apps like Spotify and Apple Music, and second only to social media and communications apps in terms of time spent.

In the U.S., time spent on mobile devices has also officially outpaced that of television — with users spending eight more minutes per day on their mobile devices. By 2021, this number is predicted to increase to more than 30 minutes. Apps are the new prime time, and games have grabbed the lion’s share.

Accessibility is the highest it’s ever been as barriers to entry are virtually non-existent. From casual games to the recent rise of the wildly popular hyper-casual genre of games that are quick to download, easy to play and lend themselves to being played in short sessions throughout the day, games are played by almost every demographic stratum of society. Today, the average age of a mobile gamer is 36.3 (compared with 27.7 in 2014), the gender split is 51% female, 49% male, and one-third of all gamers are between the ages of 36-50 — a far cry from the traditional stereotype of a “gamer.”

With these demographic, geographic and consumption sea-changes in the mobile ecosystem and entertainment landscape, it’s no surprise that the game space is getting increased attention and investment, not just from within the industry, but more recently from traditional financial markets and even governments. Let’s look at how the markets have responded to the rise of gaming.

Image courtesy of David Maung/Bloomberg via Getty Images

Games on games

The first substantial investments in mobile gaming came from those who already had a stake in the industry. Tencent invested $90 million in Pocket Gems and$126 million in Glu Mobile (for a 14.6% stake), gaming powerhouse Supercell invested $5 million in mobile game studio Redemption Games, Boom Fantasy raised $2M million from ESPN and the MLB and Gamelynx raised $1.2 million from several investors — one of which was Riot Games. Most recently, Ubisoft acquired a 70% stake in Green Panda Games to bolster its foot in the hyper-casual gaming market.

Additionally, bigger gaming studios began to acquire smaller ones. Zynga bought Gram Games, Ubisoft acquired Ketchapp, Niantic purchased Seismic Games and Tencent bought Supercell (as well as a 40% stake in Epic Games). And the list goes on.

Wall Street wakes up

Beyond the flurry of investments and acquisitions from within the game industry, games are also generating huge amounts of revenue. Since launch, Pokémon GO has generated $2.3 billion in revenue and Fortnite has amassed some 250 million players. This is catching the attention of more traditional financial institutions, like private equity firms and VCs, which are now looking at a variety of investment options in gaming — not just of gaming studios, but all those who have a stake in or support the industry.

In May 2018, hyper-casual mobile gaming studio Voodoo announced a $200 million investment from Goldman Sachs’ private equity investment arm. For the first time ever, a mobile gaming studio attracted the attention of a venerable old financial institution. The explosion of the hyper-casual genre and the scale its titles are capable of achieving, together with the intensely iterative, data-driven business model afforded by the low production costs of games like this, were catching the attention of investors outside of the gaming world, looking for the next big growth opportunity.

The trend continued. In July 2018, private equity firm KKR bought a $400 million minority stake in AppLovin and now, exactly one year later, Blackstone announced their plan to acquire mobile ad-network Vungle for a reported $750 million. Not only is money going into gaming studios, but investments are being made into companies whose technology supports the mobile gaming space. Traditional investors are finally taking notice of the mobile gaming ecosystem as a whole and the explosive growth it has produced in recent years. This year alone mobile games are expected to generate $55 billion in revenue, so this new wave of investment interest should really come as no surprise.

A woman holds up her cell phone as she plays the Pokemon GO game in Lafayette Park in front of the White House in Washington, DC, July 12, 2016. (Photo: JIM WATSON/AFP/Getty Images)

Government intervention

Most recently, governments are realizing the potential and reach of the gaming industry and making their own investment moves. We’re seeing governments establish funds that support local gaming businesses — providing incentives for gaming studios to develop and retain their creatives, technology and employees locally — as well as programs that aim to attract foreign talent.

As uncertainty looms in England surrounding Brexit, France has jumped on the opportunity with “Join the Game.” They’re painting France as an international hub that is already home to many successful gaming studios, and they’re offering tax breaks and plenty of funding options — for everything from R&D to the production of community events. Their website even has an entire page dedicated to “getting settled in France,” in English, with a step-by-step guide on how game developers should prepare for their arrival.

The U.K. Department for International Trade used this year’s Game Developers Conference as a backdrop for the promotion of their games fund — calling the U.K. “one of the most flourishing game developing ecosystems in the world.” The U.K. Games Fund allows for both local and foreign-owned gaming companies with a presence in the U.K. to apply for tax breaks. And ever since France announced their fund, more and more people have begun encouraging the British government to expand their program, saying that the U.K. gaming ecosystem should be “retained and enhanced.” But, not only does the government take gaming seriously, the Queen does as well. In 2008, David Darling, the CEO of hyper-casual game studio Kwalee, was made a Commander of the Order of the British Empire (CBE) for his services to the games industry. CBE is the third-highest honor the Queen can bestow on a British citizen.

Over in Germany, and the government has allocated €50 million of its 2019 budget for the creation of a games fund. In Sweden, the Sweden Game Arena is a public-private partnership that helps students develop games using government-funded offices and equipment. It also links students and startups with established companies and investors. While these numbers dwarf the investment of more commercial or financial players, the sudden uptick in interest governments are paying to the game space indicate just how exciting and lucrative gaming has become.

Support is coming from all levels

The evolution of investment in the gaming space is indicative of the stratospheric growth, massive revenue, strong user engagement and extensive demographic and geographic reach of mobile gaming. With the global games industry projected to be worth a quarter of a trillion dollars by 2023, it comes as no surprise that the diverse players globally have finally realized its true potential and have embraced the gaming ecosystem as a whole.

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Apple Music for Artists comes out of beta with an iOS app and Shazam data

Posted by | Apple, apple music, Media, Mobile | No Comments

Apple Music launched its data dashboard for musicians more than a year ago. Today, the company is taking that product — Apple Music for Artists — out of beta, and adding some new features in the process.

For one thing, it’s no longer a web-only product, because Apple is releasing an iPhone app. On both web and iOS, Apple Music for Artists allows musicians and their teams to see how often a song has been played, how many listeners it’s reaching and how many times it’s been purchased.

There’s also an “insights” section designed to highlight noteworthy data at any given moment, like how the first week of a new song compares to the first weeks of previous songs, or when the popularity of a song is spiking, or if they’ve hit a big milestone like 1 million plays.

Apple also is introducing data from Shazam, the music-recognition app it acquired last year. The idea is to capture listener behavior that’s very different from seeking out an artist or a specific song — it’s more about a moment of spontaneous connection, when you hear a song and think, “Whoa, what’s this?” (This also provides a window to behavior beyond Apple Music listeners.)

Apple Music for Artists

One of the goals is to give musicians the data they need to actually guide their decisions. For example, they might see that a song doesn’t have many plays compared to their big singles, but it’s doing surprisingly well on Shazam — so maybe it’s time to shift promotion.

And the data is also browsable by city, on a map. So if someone’s planning a tour, they can use this to data to choose which cities to visit, or to find the correct venue size in a given market.

Apple says all the data (including Shazam data) goes back to the launch of Apple Music in 2015. Any artist can claim their account for free.

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Every Final Fantasy soundtrack is now on Spotify and Apple Music

Posted by | apple music, e3 2019, final fantasy, Gaming, Media, Music, Spotify, square enix | No Comments

Just in time for your road trip to LA for E3, Square Enix has suddenly made the soundtracks to every main Final Fantasy game available for free to listen to online. Just log into Spotify or Apple Music and search for “Final Fantasy original soundtrack.”

I just checked and Final Fantasies I-XV and some sub-sequels are all there, some in original and remastered versions, plus plenty of popular (or not) side titles like FF Tactics (come out on Switch already!) and Type-0. There’s even the soundtrack for the ill-considered 2001 movie, The Spirits Within.

No X-2, unfortunately for the few who liked that one (usually very intensely), and a few of the other non-main entries (like Tactics Advance and A2) are missing right now but perhaps only late to arrive. So it’s not every every Final Fantasy, but close enough that I don’t feel bad about putting it in the headline.

There’s been no mention of it on Square Enix’s social media channels, even the Final Fantasy-specific one. But it likely has to do with a special concert being given this week for FF VII, the remake of which is almost certain to appear at E3.

We have a very special guest announcement to make!

Yoshinori Kitase, director of the original #FinalFantasy VII, is hosting the upcoming FINAL FANTASY VII – A Symphonic Reunion concert!

Tickets are running out, so head to Ticketmaster now to get yours: https://t.co/8PSc1cgfrD https://t.co/gZUnXMPKLK

— FINAL FANTASY (@FinalFantasy) June 5, 2019

I’ve listened to a few tracks and it all seems legit. The only thing is that many of the titles are in Japanese — so it might be difficult to pick out your favorite character’s theme or what have you if you don’t, you know, speak that language.

Now you can at last create a greatest hits of Nobuo Uematsu’s FF work and access it from anywhere. It’s been a long time coming.

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The EU will reportedly investigate Apple following anti-competition complaint from Spotify

Posted by | Android, app-store, Apple, apple inc, apple music, belgium, Brussels, ceo, computing, daniel ek, EC, Europe, european commission, european union, Facebook, Google, Google Play Store, iPhone, lawsuit, Margrethe Vestager, Media, online marketplaces, Online Music Stores, operating systems, Search, smartphones, social network, Software, Spotify, United States | No Comments

The spat between Spotify and Apple is going to be the focus on a new investigation from the EU, according to a report from the FT.

The paper reported today that the European Commission (EC), the EU’s regulatory body, plans to launch a competition inquiry around Spotify’s claim that the iPhone-maker uses its position as the gatekeeper of the App Store to “deliberately disadvantage other app developers.”

In a complaint filed to the EC in March, Spotify said Apple has “tilted the playing field” by operating iOS, the platform, and the App Store for distribution, as well as its own Spotify rival, Apple Music.

In particular, Spotify CEO Daniel Ek has said that Apple “locks” developers and their platform, which includes a 30 percent cut of in-app spending. Ek also claimed Apple Music has unfair advantages over rivals like Spotify, while he expressed concern that Apple controls communication between users and app publishers, “including placing unfair restrictions on marketing and promotions that benefit consumers.”

Spotify’s announcement was unprecedented — Ek claimed many other developers feel the same way, but do not want to upset Apple by speaking up. The EU is sure to tap into that silent base if the investigation does indeed go ahead as the FT claims.

Apple bit back at Spotify’s claims, but its response was more a rebuttal — or alternative angle — on those complaints. Apple did not directly address any of the demands that Spotify put forward, and those include alternative payment options (as offered in the Google Play store) and equal treatment for Apple apps and those from third-parties like Spotify.

The EU is gaining a reputation as a tough opponent that’s reining in U.S. tech giants.

Aside from its GDPR initiative, it has a history of taking action on apparent monopolies in tech.

Google fined €1.49 billion ($1.67 billion) in March of this year over antitrust violations in search ad brokering, for example. Google was fined a record $5 billion last year over Android abuses and there have been calls to look into breaking the search company up. Inevitably, Facebook has come under the spotlight for a series of privacy concerns, particularly around elections.

Pressure from the EU has already led to the social network introduce clear terms and conditions around its use of data for advertising, while it may also change its rules limiting overseas ad spending around EU elections following concern from Brussels.

Despite what some in the U.S. may think, the EU’s competition commissioner, Margrethe Vestager, has said publicly that she is against breaking companies up. Instead, Vestager has pledged to regulate data access.

“To break up a company, to break up private property would be very far-reaching and you would need to have a very strong case that it would produce better results for consumers in the marketplace than what you could do with more mainstream tools. We’re dealing with private property. Businesses that are built and invested in and become successful because of their innovation,” she said in an interview at SXSW earlier this year.

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Apple turns Ariana Grande and other musicians into Memoji for its latest ads

Posted by | animoji, Apple, apple music, Entertainment, Media, Mobile | No Comments

Just in time for the Grammy Awards, Apple has unveiled three new ads for Apple Music, featuring new singles from Ariana Grande, Khalid and Florida Georgia Line.

In each video, the musicians have been transformed in Memoji (the human-style Animoji variant that was announced last year), which lip synch to their latest songs. The ads probably won’t change any minds when it comes to Memoji and Animoji — but if you like the format, they are fun.

Apple actually created similar ads with Animoji lip synching to Childish Gambino and Migos before last year’s Grammys.

As The Verge points out, if you watch to the end of the videos and pay attention to the small print, you’ll notice that these Memoji were “professionally animated.” So don’t feel too bad if your lip-synching Animoji videos don’t look quite as good.

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Apple expands its reach with free Apple Music on Verizon Wireless

Posted by | apple music, Gadgets, music streaming services, Verizon, verizon wireless | No Comments

Verizon Wireless is now offering free access to Apple Music. The music streaming service is available on select Verizon Wireless plans starting on January 17, 2019. Previously, Verizon and Apple offered a free six-month trial to the streaming service.

The partnership comes as Apple is clearly looking for partners to help extend the reach of Apple’s services. Just last week, at CES 2019, multiple consumer electronic companies announced compatibility and support for several of Apple’s services, including Airplay 2, HomeKit and iTunes video streaming services. This Verizon partnership further demonstrates Apple’s willingness to piggyback on another company to reach new users.

Verizon Wireless is America’s largest wireless carriers, though it’s unclear how many users will have access to this service. The free Apple Music offer is only available to Verizon subscribers on select plans. Starting January 17, Apple Music will be included in Beyond Unlimited and Above Unlimited plans. For other users, a six-month trial is still available.

Wireless carriers have long looked to offering outside services to its subscribers to prop up their offerings. T-Mobile offers free Netflix and limited access to GoGo. Sprint gives subscribers free Hulu and Tidal. Sprint lets users on some plans pick from free HBO, Cinemax, Showtime or other services. Verizon is the first to offer free Apple Music.

Partnering with wireless carriers is a proven strategy to supercharge growth. Previously, Spotify used similar methods to introduce its service to customers. Others, such as Dropbox, followed. It’s a smart move: Go where there are already customers. Wireless carriers offer service companies access to a huge range of customers from various demographic groups.

Going forward, it will be interesting to see if Apple discloses the source of Apple Music subscribers in quarterly reports. This deal will likely result in a massive increase of subscribers who are not paying for the service through traditional means.

Disclosure: TechCrunch is a Verizon Media company.

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Amazon Echo speakers now play friendly with Apple Music

Posted by | Amazon Echo, apple music, Gadgets, Media, TC | No Comments

Amazon recently said Apple Music would find its way onto Amazon Echo devices sometime soon — and sure enough, it appears to be rolling out now.

To make Alexa work with Apple’s streaming service, you should just have to jump into the newly updated iOS/Android Alexa app and link up your account. You can find the option under Settings > Music.

Once done, commands like “Alexa, play music by Halsey on Apple Music” should work. Or, if you don’t want to have to say the “… on Apple Music” bit every time, you can just set Apple Music as the default service. If you don’t have a specific artist in mind, you an also request playlists or genres.

One catch: as 9to5mac points out, it appears this currently only works with Amazon Echo speakers, and not yet with third-party speakers (like the Sonos ONE or Polk’s Audio Command sounder) that happen to have Alexa-support built in.

Not a fan of Apple’s offering? Alexa also works with Spotify, Pandora, Tidal, Deezer and Amazon’s own Music service.

Using Google devices, rather than Amazon’s? Alas, still no word on if/when proper Apple Music support might come to Google Home.

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JioSaavn becomes India’s answer to Spotify and Apple Music

Posted by | alibaba, Amazon, Android, apple music, Asia, China, computing, Dhingana, digital audio, digital media, executive, funding, Fundings & Exits, india, Internet, JioSaavn, Media, New York, Pandora, pandora radio, rdio, reliance jio, saavn, Software, Spotify, Tencent, tencent music, tiger global, Times Internet, Walmart | No Comments

India finally has its answer to Spotify after Reliance Jio merged its music service with Saavn, the startup it acquired earlier this year.

The deal itself isn’t new — it was announced back in March — but it has reached its logical conclusion after two apps were merged to create a single entity, JioSaavn, which is valued at $1 billion. For the first time, India has a credible rival to global names like Spotify and Apple Music through the combination of a venture capital-funded business, Saavn, and good old-fashioned telecom, JioMusic from Reliance’s disruptive Jio operator brand.

This merger deal comes days after reports suggested that Spotify is preparing to (finally) enter the Indian market, a move that has been in the planning for more than a year as we have reported.

That would set up an interesting battle between global names Spotify and Apple and local players JioSaavn and Gaana, a project from media firm Times Internet, which is also backed by China’s Tencent.

It isn’t uncommon to see international firms compete in Asia — Walmart and Amazon are the two major e-commerce players, while Chinese firms Alibaba and Tencent have busily snapped up stakes in promising internet companies for the past couple of years — but that competition has finally come to the streaming space.

There have certainly been misses over the years.

Early India-based pioneer Dhingana was scooped by Rdio back in 2014, having initial shut down its service due to financial issues. Ultimately, though, Rdio itself went bankrupt and was sold to Pandora, leaving both Rdio and Dhingana in the startup graveyard.

Saavn, the early competitor to Dhingana, seemed destined to a similar fate, at least from the outside. But it hit the big time in 2015 when it raised $100 million from Tiger Global, the New York hedge fund that made ambitious bets on a number of India’s most promising internet firms. That gave it the fuel to reach this merger deal with JioMusic.

Unlike Dhingana’s fire sale, Saavn’s executive team continues on under the JioSaavn banner.

The coming-together is certainly a far more solid outcome than the Rdio deal. JioSaavn has some 45 million songs — including a slate of originals started by Saavn — and access to the Jio network, which claims more than 250 million subscribers.

JioSaavn is available across iOS, Android, web and Reliance Jio’s own app store

The JioMusic service will be freemium, but Jio subscribers will get a 90-day trial of the ad-free “Pro” service. The company maintains five offices — including outposts in Mountain View and New York — with more than 200 employees, while Reliance has committed to pumping $100 million into the business for “growth and expansion of the platform.”

While it is linked to Reliance and Jio, JioMusic is a private business that counts Reliance as a stakeholder. You’d imagine that remaining private is a major carrot that has kept Saavn founders — Rishi Malhotra, Paramdeep Singh and Vinodh Bhat — part of the business post-merger.

The window certainly seems open for streaming IPOs — Spotify went public this past April through an unconventional listing that valued its business around $30 billion, while China’s Tencent Music is in the process of a listing that could raise $1.2 billion and value it around that $30 billion mark, too. JioSaavn might be the next streamer to test the public markets.

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